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6785

Difficulty with XOR

Hello, I'm trying to implement NEAT in C++ from scratch. I've read the relevant literature, including the original Stanley paper and more. I have completed a
lrnn4jnnuzz44p3i52sxtakkqjxy2gkvswblvqt6
11:00 PM
#6785
 
6784

SharpNEAT v2.3.0

New release. Details here: http://sharpneat.sourceforge.net/releases/sharpneat-release-2-3-0.html https://github.com/colgreen/sharpneat/releases/tag/v2.3.0
Colin Green
1:43 PM
#6784
 
6783

Re: Batching the population on GPU?

Hi Fred, On 28 April 2017 at 04:22, Fred Mitchell lordalveric@... [neat] ... Sure, however, the neural net code we use within NEAT (when searching) can
Colin Green
Apr 29
#6783
 
6782

Re: Batching the population on GPU?

Thanks, Colin for your response. There is definitely something to be said for leveraging hardware-supported vector matrix processing. But perhaps one might
Fred Mitchell
Apr 27
#6782
 
6781

Re: Machine Learning in a hack 'n' slash game - University Project (

Hi Davij, On 25 April 2017 at 02:07, divij_sood@... [neat] ... I've just the attachment to you in another email. In principle these attachments appear in
Colin Green
Apr 25
#6781
 
6780

Machine Learning in a hack 'n' slash game - University Project (And

Hello, I started a project using Machine Learning techniques in a hack 'n' slash game about 8 months ago, for my Undergraduate final year project at
divij_sood
Apr 24
#6780
 
6779

Re: Batching the population on GPU?

On 22 April 2017 at 11:09, Fred Mitchell lordalveric@... [neat] ... Hi Fred, The first thing to note is that the propagation of an array of input signals
Colin Green
Apr 22
#6779
 
6778

Re: Batching the population on GPU?

RubyNEAT does not use matrices at all, but instead uses functional programming, as the neural networks are a set of functions that call each other. I have had
Fred Mitchell
Apr 22
#6778
 
6777

New paper on Canalization in Picbreeder Images

Hello everyone, It is our pleasure to announce the following new paper, by Joost Huizinga, Ken Stanley, and Jeff Clune, in which we reveal how genomes evolved
Joost Huizinga
Apr 20
#6777
 
6776

New paper on the Emergence of Canalization on Picbreeder

Hello everyone, It is our pleasure to announce the following new paper, by Joost Huizinga, Ken Stanley, and Jeff Clune, in which we reveal how genomes evolved
joost_huizinga
Apr 20
#6776
 
6775

Ph.D. positions available in Deep Learning at Auburn University, USA

Hello all, Following Amy, I'm also looking for Ph.D. students :), in this case, to study various exciting topics in Deep Learning, and especially its
tot2ivn
Apr 19
#6775
 
6774

Deadline Extension: CFP Computational Creativity & Games Workshop at

Deadline Extension: Due to popular demand we have extended our deadline to April 25th. We hope this will prove helpful to prospective authors and very much
Amy K. Hoover
Apr 19
#6774
 
6773

2017 Virtual Creatures Competition -- Call for Participation (new, b

Hi all, On behalf of Joel Lehman, Sebastian Risi and myself, I'm pleased to invite you to submit your videos of evolved virtual creatures to the fourth annual
Nicholas Cheney
Apr 19
#6773
 
6772

Re: Batching the population on GPU?

Wow thanks so much Colin! I appreciate your well thought out response. ... Yes! Exactly. Though like you said, I would like to take advantage to doing denser
stefano.r.palmieri@gmail.com
Apr 17
#6772
 
6771

Re: Batching the population on GPU?

Hi Stefano, ... Traditional NEAT could be viewed as evolving one large sparse matrix, i.e. imagine one large matrix with all of the node IDs across the top,
Colin Green
Apr 17
#6771
 
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