1306Re: [nanotech] Sci-fi Writers
- Dec 1, 2000In a message dated 11/30/2000 9:58:56 PM Pacific Standard Time,
<< Mike, that's great! At least you got published, I'm still working on my
draft of the first novel. :-) What games did you have your hands in? >>
Actually, it was me (Donald Saxman) who wrote the games. My first one was
"Superhero 2044" which was the first comic book role playing game. This was
nearly 25 years ago. Then I did "Nuclear Survivors" and "Planet Polymath."
I also did a parody game called "Slasher Flick." My videotext online game
was "Strange World."
Superhero 2044 used cryonics and nano-medicone and "radio wisker" material a
lot (remember that stuff?) Planet polymath used terraforming micro-machines.
Strange World (which was online 10-12 years ago, back when I was writing and
editing "Nanotechnology & Microengineering Progress" newsletter used
nanotechnology as one of its basic premises. It also featured a
"non-player-character" called the "Nanotinker" who sold nanotechnology-based
equipment to the players.
This was a technology versus magic versus time traveler game, and a
"nanocannon" (that show a stream of dis-assemblers) was the only
technology-based weapon that could kill certain kinds of magical beings like
werewolves. They were made of "pseudo-flesh," was was the magical equivalent
of nano-enhancement. Instead of tiny micromachines, werewolves were
"infected" with millions of very very tiny semi-intelligent monsters.
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