23945Re: [mythsoc] RPG fiction
- Dec 20, 2012"Joshua Kronengold" <mneme@...> wrote:
> Er. Do you actually not like novels inspired by RPGs? Or do you just notBoth, insofar as I know them. But, not liking the ones I've read, I haven't
> novels that are obviously someone's writeup of a D&D campaign or that feel
gone very far into it.
> Some novels/series I respect that were inspired by RPGs:Brust is the only one of the RPG novelists you mention that I've read. I'm
> Steven Brust's Jhereg novels.
afraid I didn't care for this stuff very much, except for one book of his
that I respect a great deal, but which several Brust fans have told me is in
their opinion his worst book: _The Sun the Moon and the Stars_.
> Sorcery and Cecelia (ok, not technically an RPG -- but really, there's noI had to look up "PBEM" (play by e-mail). Well, there may be no significant
> distinction between a letter game and any other PBEM rpg; I've played
> games and they're pretty similar from the inside).
difference between letter-games and other pbem games, but if so, they're
very very different from tabletop games. Much more writerly exposition
Anyway, I did read and passingly enjoy _Sorcery and Cecilia_. And I suppose
that's technically role-playing, so I must modify the sweeping statement to
acknowledge that, but it is of a quite different kind than what we were
talking about, so modifying "RPG" in some way is sufficient to maintain the
> IMO, if you can -tell- reading something that it came from/was inspired byNo, I'm thinking of books whose authors said that was their inspiration.
Sorry I can not remember examples at this distance.
> it's usually flaw--but that's because the main differences are theYes, I agree that the flaw is the problem. But, as the question is not what
> artifacts (and, of course, it's possible to tell "this probably came from
> game" because of -positive- artifacts, like the structure of Sorcery of
> or a novel with multiple strong protagonists in different styles); but
> the game isn't the problem; the -flaw- is.
_can_ be done with the medium but what _is_ done with the medium, the game
enables the flaw, and it's particularly difficult to overcome. But remember
that I'm not saying that RPG-inspired fantasy is crappy and other fantasy is
good. Most other stuff that comes out under the name fantasy in the last
few decades is crappy too.
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