23667Re: [midatlanticretro] 50 years of Computer Games
- Dec 5, 2011On 12/05/2011 11:01 PM, B Degnan wrote:
>That one doesn't ring a bell yet.
> This was a game that had to do with the lights on the front panel,
> but I don't remember for sure.
> I bet there was some sort of basicI haven't read about anything like this before - but you know there's
> real time oscilloscope "move the square" kind of demo that involved a
> analog joystick-ish device, maybe a large potentiometer. Who knows.
always something done in the lab that never gets documented cause it was
usually some random amusement or curiosity during the downtimes.
> I wouldn't say the theme for VCF E is set in stone, or if it will beyes, this is important - a lot of great engineering went into this.
> "50 years of Computer Games" exactly. We still have to determine how
> exactly to put all of this together, who will speak etc. I am sure
> we'll get more focus over the next 6 weeks or so. Most VCF's are a
> bit of an arcade anyway, we have to find a way to specifically cover
> the important milestones of computers in gaming (vs. consoles,
> but this causes me to wonder things like - what is more of awoah dude, your getting too deep ;)
> computer an Atari 2600 or a totally TTL Pong Game? How exactly do
> you differentiate between "computer games" and video games? Does the
> computer have to have a keyboard as the only distinction? Does it
> have to be played on a general purpose computer? What about arcade
> games that incorporated computing milestones? How about the computer
> systems that were used to write the video came cartridges? Anyone
> have one of those? Text adventures?
> On another tangent, exactly *how* does one hook an oscilloscope up toBasically you need a card which has a few channels of Analog to Digital
> a PDP 8 to play spacewar anyway
converters. I'm sure Dave G. can show us what he has on his system. I'm
looking towards doing this with McGuire's PDP-8 over here. You can see
an example of the S-100 card from Cromemco, D+7A. I'm getting mine setup
for this. You need an o-scope with a X-Y mode setting on the Horizontal
Timebase control. This lets you have direct access to the beam drivers
and create the images.
- << Previous post in topic Next post in topic >>