Cal Arath is wolf bait!
- After deciding to print out a long e-text this evening, I decided to pull
out Barbarian Prince and give it a whirl to pass the time.
First day: move from 1301 into the forest in 1201 without getting lost.
Roll for encounter... e075: Wolves!
11 wolves descend on Cal Arath. He can't run. End of game. I don't even
bother to run the encounter.
My, wasn't that fun?
So, I figured, I never liked that encounter, and I like tweaking things in
BP. How about, instead of 3d6 wolves, there are only 2d6, and to run from
them you must roll a 5 or 6 on a die roll instead of 4, 5, or 6? Still
very tough, but more reasonable.
With that in hand, I decide to replay the encounter and see how the game
goes from there. I re-read the encounter text. Aha, you get to hunt
before resolving the encounter. I roll for hunting.
I get a 12. The prince has a hunting accident. He takes *6* wounds, down
from 9 to 3.
Although he's not surprised, the 7 wolves attack Cal Arath and knock him
unconscious before he gets a chance to run.
Oh well... :->
What do people think of my revised wolf encounter?
Chris Camfield - ccamfield@...
"Let's go dancing in our Sunday clothes
Let's raise a glass to the life we chose
Can't believe it, after all these years
You're still laughing, it brings me to tears"
(Hunters & Collectors, "True Believers")
- How about this:
After determining how many wolves there are, roll 3d6. Add 1 to the total
for each of Cal's followers. Add 1 to the total for each food unit you
throw to the wolves. If the final total is less than or equal to the number
of wolves, they attack. Otherwise, they decide to leave you alone.
----- Original Message -----
> From: Chris Camfield <ccamfield@...>
> Subject: Cal Arath is wolf bait!
> After deciding to print out a long e-text this evening, I decided to pull
> out Barbarian Prince and give it a whirl to pass the time.
> First day: move from 1301 into the forest in 1201 without getting lost.
> Roll for encounter... e075: Wolves!
> 11 wolves descend on Cal Arath. He can't run. End of game. I don't even
> bother to run the encounter.
> My, wasn't that fun?
I hear that. I still would've run the encounter, though; there's always
that one in six chance of enemies fleeing each round any of them are killed.
It's not much, but it's something.