Re: [MedievalSawdust] Pricing your work.
- I joined this group to get ideas on how to make furniture and stuff for SCA events (for my own encampment). I am maille smith by trade.a good article on pricing work can be found at http://www.mailleartisans.org/articles/articledisplay.cgi?key=6838hope this helps,DafyddmkaDavid StousChief Maille SmithWolf's Den Armourywww.wolfsdenarmoury.net----- Original Message -----From: Bill McNuttSent: Sunday, March 26, 2006 7:12 PMSubject: RE: [MedievalSawdust] Pricing your work.
Colins right: theres no way you can beat the Malaysians or the Chinese for labor costs. My approach is that I wont work for less than $25.00/hr (gross). That means I do almost no commercial work. And Im okay with that. This is my hobby.
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of AlbionWood
Sent: Sunday, March 26, 2006 12:24 PM
Subject: Re: [MedievalSawdust] Pricing your work.
The simple answer on pricing: Figure out what it's worth, and charge that.
You'll encounter a lot of advice to calculate price from materials cost
and labor, but I think that's the wrong approach, unless you are making
custom pieces one at a time and can simply charge by the hour. If you
are making things on spec, try to guess what the finished object will be
worth, by comparing it to objects of similar construction, materials,
If you find yourself comparing to mass-market furniture, quite before
you start, because you're competing with Eastern European and Asian labor.
Don't use my website for comparison, because all my prices are way too
low. I need to take all the price information off, because I no longer
make anything on spec - everything is custom - and I was losing my shirt
at those prices.
If you only want to have the bobby pay for itself, then you can use the
4X formula: Take the total cost of all materials and multiply by four.
Once for the material, once to buy more material, once for tools, and
once for beer & pizza.
(Notice the absence of any profit factor.)
Good Luck! Everybody struggles with pricing.