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7159

Quirky edge-of-room feature

Andrew wrote; "Jumping left/right from the very top-left/right corner of the screen takes you immediately to the room above the room to the left/right."
ian.rushforth
6:08 PM
#7159
 
7158

Re: JSWED problem after October 2017 Windows 10 update

Good news! I believe I have just come across a ridiculously easy solution to JSWED 2.3.7 freezing after being launched on Windows 10 (after Creators Update).
jetsetdanny
Nov 20
#7158
 
7157

Re: JSWED problem after October 2017 Windows 10 update

Thanks a lot for your help, Andrew! Before reading your message, I de-installed JSWED 2.3.7 from the computer in question, restarted the machine (just in case)
jetsetdanny
Nov 4
#7157
 
7156

Re: JSWED problem after October 2017 Windows 10 update

I have experienced the same problem on both of my Windows 10 computers. JSWED sometimes responds after a long delay (more than a minute). Closing and
andrewbroad
Nov 3
#7156
 
7155

JSWED problem after October 2017 Windows 10 update

After Windows 10 automatic update earlier this week (I think it was at the beginning of this week, or last weekend perhaps, so around the end of October 2017),
jetsetdanny
Nov 3
#7155
 
7154

Re: Useful POKE / Andrew's beta-test of JSW64 & JSW64:Dragon32

"[POKE 33824, ] does make items/toilet/Maria appear prematurely, though." ... I suppose it provides a circumstance in which the toilet can be fatal
ian.rushforth
Nov 1
#7154
 
7153

Re: JSW Lord of the Rings Mount Doom Frodo corruption

In 'Willy's Hoard', the graphical corruption of Willy's sprite occurs in Room 33 during all stages of the game (not just during the toilet dash) whilst he is
rushforthian
Oct 5
#7153
 
7152

Re: Useful POKE / Andrew's beta-test of JSW64 & JSW64:Dragon32

... I suppose it provides a circumstance in which the toilet can be fatal - if a guardian in the room from which you are attempting to teleport happens to
rushforthian
Oct 5
#7152
 
7151

Re: Mirror MM/JSW / MM - JSW Conversions

... Sorry, I've just noticed that the above makes things less clear, thanks to a typo! The latter part should read: "Then swap #8441 with #8449... #8448 with
rushforthian
Oct 3
#7151
 
7150

Re: Laterally inverting a diagonal guardian

... Actually, and in contradiction of the above statement, I've just noticed that the Monks in The Forgotten Abbey in original JSW all start off in different
rushforthian
Sep 26
#7150
 
7149

Quirky Fire cell manoeuvre

With regards to this entry in Andrew's List of Quirky Features: (2) Room above: ...|.. (note the overhead Earth-cell to force Willy to land on his leftmost
ian.rushforth
Sep 25
#7149
 
7148

Re: A Jet Set Willy double-bill!

I have to report a minor error in the code for 'Jet Set Mini', which fortunately is non-critical. At #89AB, the operand of the preceding DJNZ opcode at #89AA
rushforthian
Sep 24
#7148
 
7147

Re: JSWED 2.3.1: Andrew's comments (Chapter 6)

... It does appear, but its associated colour-attributes are eight cell-rows below where they should be. If the lower half of Maria's sprite is drawn on Air
rushforthian
Sep 21
#7147
 
7146

Re: JSWED 2.3.1: Andrew's comments (Chapters 14 to 17)

... Also, the 'Perpetual Superjump' comes to an end if Willy is jumping sideways and goes past the edge of the room into the adjacent room (unless Superjump is
ian.rushforth
Sep 19
#7146
 
7145

Re: Relocatable patches (using RoomNo as an example)

... Note that the 'high' end of that range of addresses is used by the program for the stack (starting at #9CFE-9CFF), so any patches which are placed at that
ian.rushforth
Sep 19
#7145
 
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