- View SourceGrand Oh-Wah-Ree
Grand Oh-Wah-Ree is an idea from the famous American game inventor
Alex Randolph which can be applied to many different Mancala
variants. Oh-Wah-Ree was published in 1962 by the 3M company and was
used as a generic term, like Bao, Sadeqa, Sadiqa, Selus, Mancala,
Wari, etc. In all Oh-Wah-Ree variants the ownership of a pit is
marked with a special marker.
almost like Oware, but the rules also allow three or four persons to
play and you are NOT forced to feed your opponent, if he is out of
Oware as played by the Oware World Federation.
identical with Adi (Ghana)
almost identical with Sungka (Malaysia), but played on a 2x6 board
with six seeds initially in each hole
a simplified version of Giuthi (Kenya)
a simplified version of Sadéqa as described in Abstract Games
Grand Oh-Wa-Ree can be played with all variants of Oh-Wah-Ree except
Pendulum and Oriental Oh-Wah-Ree.
In addition to capturing the pebbles, the pit itself is captured. The
capturing player replaces his opponent's marker with one of his own
color. This pit belongs to the capturing player unless it is
recaptured by the opponent. The player with the largest number of
pits wins. Pebbles are counted only in case of ties.
Grand Oh-Wah-Ree is best played with the Coastal Oh-Wah-Ree
(i.e. "Oware") rules according to Alex Randolph.
- You must feed your opponent.
- You may not capture all opponent's stones unless it is the only
- You can own a maximum of 11 holes.
Grand Coastal Oh-Wah-Ree (as the game should properly be called) is
difficult to play well.
Anonymous. Oh-Wah-Ree. In: Aardwolf Games. DanDLyin (USA) 2003.
Randolph, A. Grand Oh-Wah-Ree". 3M Company, St Paul MN (USA) 1962.
Thompson, M. Oh-Wah-Ree. In: Abstract Games (USA) 2003.