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Tip4: How to jump

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  • cglazier@home.com
    from Hung Vu s kitesurfing school website http://members.attcanada.ca/~hungvu/kitesurfing.htm ... To jump, you need to be in a powered up situation where you
    Message 1 of 1 , Nov 29, 2000
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      from Hung Vu's kitesurfing school website
      http://members.attcanada.ca/~hungvu/kitesurfing.htm

      ...

      To jump, you need to be in a powered up situation where you can lock
      the kite in at 45 degrees vertically or making a small sine wave
      between 35 to 55 degrees vertically. If you have to make a larger
      sine wave, you simply don't have enough power to jump.

      While moving on a beam reach very fast with the kite locked in at 45 -
      55 degrees vertically, turn the kite upward/backward to 70 - 85
      degrees vertically in the backward direction (the stronger the wind,
      the higher you can send the kite). Once you have checked that the
      kite is moving toward the right direction, continue to look forward
      and move the board in the same direction (don't look at the kite as
      that will make you go down wind and loosen up all the line tension
      necessary for jumping). You must have the feeling of "I am going
      crazy" as you have sent the kite through the power zone while moving
      fast forward and not looking at the kite.

      Once you feel the line tension is strong enough (the same feeling
      when you are overpowered), flatten your board and extend your legs
      (simulating a very light jumping action) to jump. This will be your
      last contact with the water so it is also the time to create any
      needed momentum to do the trick you want (table top, backward/forward
      loop/spin, etc.). When to release the edge and jump is dependent on
      how fast you are moving forward and the kite is moving backward. In
      the beginning it helps to start counting (one, two three, etc.) after
      you have sent the kite backward/upward. You will find the right time
      to release the edge after a couple of trials. If you release the
      edge too soon, you will slide down wind instead of jumping. If you
      release the edge too late the kite will probably yank you right out
      of your board.

      Immediately after being air born, move the kite forward to zenith (or
      slightly forward) to create the "pendulum" effect to sustain your air
      time and prepare for landing.

      Do whatever trick you like to do (table top, spin/loop, etc.).

      Try to move the board in front of you for landing (in high jumps,
      don't try to land directly on top of your board, especially in 20-30'
      jumps; you will break your ankles that way). Flex your legs upon
      landing to absorb any shock.

      Move the kite forward/downward to get going.

      When you first learn flat water jumping, remember to keep your inputs
      small such that you don't over turn the kite which could lead to some
      drastic situations (too backward a jump or too fast a landing)

      ...
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