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[VOY] Jammer's Review: "Think Tank"

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  • Jamahl Epsicokhan
    Warning: This review contains significant spoilers for the episode Think Tank. If you haven t seen the show yet, beware. Nutshell: Not bad, but not
    Message 1 of 1 , Apr 8, 1999
      Warning: This review contains significant spoilers for the episode "Think
      Tank." If you haven't seen the show yet, beware.

      Nutshell: Not bad, but not consistent or challenging enough to net a

      Plot description: A group of intelligent beings offers to help Janeway
      escape a difficult situation in exchange for Seven joining their small
      community of thinkers.

      Star Trek: Voyager -- "Think Tank"

      Airdate: 3/31/1999 (USA)
      Teleplay by Michael Taylor
      Story by Rick Berman & Brannon Braga
      Directed by Terrence O'Hara

      Review by Jamahl Epsicokhan
      Rating out of 4: **1/2

      "You seem to be experiencing some turbulence." -- Seven sarcasm

      "Think Tank" is a fairly enjoyable hour that's halfway effective, but shows
      Voyager making compromises with itself. It reveals a surprising amount
      about what works about this series and what doesn't.

      This episode works as a reasonable TOS-like entertainment that pushes the
      buttons on the control panel labeled "ESTABLISHED PLOTTING LORE," and comes
      off as something watchable. Where the episode suffers is in its use of so
      many plot elements that aren't developed to their full potential; the
      episode refuses to dig deeper for something more challenging, which is
      ironic considering one of the episode's main themes is about seeking out

      When it comes down to it, what is this episode all about? Well, several
      things. It's about establishing a set of aliens who are different from the
      average Delta Quadrant Joe. It's about turning the tables in a way that
      gives the deserving people their just deserts. It's about outsmarting the
      smart guys. It's about putting aside hostilities with the "bad guys" to
      work toward a common goal. It's even about Seven of Nine's sense of

      Fine and good. I'm glad it's about all these things. What I'm frustrated
      about is that it's not about any of these things *enough*. "Think Tank" is
      amiable, but too tame on each of its levels.

      The title comes from a group of very smart aliens--perhaps smart to the
      point of arrogance--who roam the galaxy and solve problems. What they ask
      in return for solving your problem is ... ah, but there's your source of

      Janeway has a problem. Voyager has suddenly found itself on the run from
      the Hazari, a race of bounty hunters hired by an unknown third party.
      Chakotay muses: Could the contract have been put out by the Malon? The
      Devore? I suppose it's nice to hear these names again. Or, on second
      thought, maybe not. Didn't we leave the Malon some 10 or more years behind
      us because of the events of "Timeless"? And didn't the Devore agree to
      leave "botched enough" alone? Heck, at this point, maybe the *Borg* should
      be considered as a group that might send bounty hunters after Janeway &
      Co.--they might have better luck.

      Anyway, surrounded with nowhere to go, this "think tank" offers Janeway a
      way out. The think tank in question is comprised of numerous aliens, most
      of them more "alien" than the typical new-Trek alien tends to be. That is
      to say, most of them are weird-looking props, which serves to enhance the
      TOS feel of the show. That's fine. I like the idea of something different
      from the typical routine alien that Voyager has served up through most of
      its run--even if it is a hunk of rubber in a bubbling water tank. And the
      idea here--that of a group with the ability to solve problems because of
      their cooperative telepathic link--is a potentially interesting concept.

      The spokes-alien for the group is Kurros (Jason Alexander, in a role that's
      about as far away from George Costanza in temperament as he probably can
      get). Kurros makes his offer to Janeway, but what he wants isn't something
      Janeway wants to give up: namely, Seven of Nine.

      The real gold in "Think Tank" (or, at least, the gold before the story
      decides to run with its other plot elements) lies within the choice Seven
      must make. Kurros' offer is a genuine one, and an intriguing one: He offers
      Seven the opportunity to join his think tank community.

      The questions here are somewhat interesting on character terms: Given
      Seven's mental abilities and the expansive knowledge she gained as a Borg,
      is she capable of more than what her role on Voyager offers? Kurros asks
      the question flat-out: Is where you're at a challenge? Are you realizing
      your potential? The knee-jerk-reaction answer seems to be no.

      I appreciated that this episode had Seven question her role on Voyager (if
      only briefly), and I liked even more that Janeway gives Seven the choice to
      leave Voyager if that's what she wants to do. The prospect of becoming
      useless or squandering one's own potential is a frightening one (as another
      recent Trek example, I'm reminded of Kor from DS9's "Once More Unto the
      Breach" earlier this season), and Seven's role on Voyager, essentially
      running routine errands (as Kurros sees it, anyway), could be construed as
      quite a waste. Questioning one's role in life strikes me as a logical
      direction for Seven to go in her ongoing quest for individuality.

      Unfortunately, this story element is cast aside as an incidental before
      it's all over, and the "action" quickly takes control of the helm. (At one
      point, an entire planet is blown up here as an impetus for a tactical
      moment, bordering on needless spectacle.) Seven declines Kurros' offer. Not
      surprisingly, Kurros isn't the type of guy who takes no for an answer.

      Fortunately for "Think Tank," the think tank isn't quite so boring as to
      turn to outright force. Instead, Voyager simply finds itself on its own
      with the Hazari fleet closing in. The twist, of course, is that Kurros and
      the think tank have manipulated the whole game from square one: Unbeknownst
      even to the Hazari, they were the group who hired the Hazari to track down
      Voyager in the first place. Why? Because they at some point became aware of
      Seven and decided they *really* wanted her to join them. Why? Because she's
      "unique." If that motivation satisfies you, great. If not, you're probably
      as frustrated as I sometimes got during this episode.

      I did appreciate that, for once, the "bad guys" turn out not to be as
      hard-headed as Voyager baddies often are. The Hazari are actually willing
      to listen to Janeway's negotiation attempts, and it's through this dialog
      that everyone learns the think tank is the player manipulating the entire

      Therefore, the plot ultimately becomes a game of wits. The mission:
      out-think the think tank.

      One might think this would be a difficult challenge that would be fun to
      watch unfold. But the biggest problem with this episode is that the think
      tank isn't as smart as they purport to be--either that, or the writers
      weren't thinking on levels high enough to be worthy of such a "brilliant"
      think tank.

      Personally, I found the game of deception and wits to be much more
      skillfully pulled off in "Counterpoint." In that episode, the audience
      wasn't in on the tricks and deceptions until after the game was played; as
      a result, the twists were more satisfying to watch unfold. Suspense here is
      never really an issue because Janeway's Brilliant Master Plan is mostly
      revealed in dialog beforehand. All that's left are the game's nuances, few
      of which come off as particularly surprising.

      Supposedly, the whole issue comes down to one of "cheating" the game (which
      naturally demands us to think of Kirk's solution to the Kobayashi Maru
      puzzle, but never mind). My question: If the think tank is so smart, why
      didn't they anticipate Janeway's course of action? I mean, it's not *that*
      brilliant, really. I suppose there has to be a line drawn somewhere in
      order for Voyager to outsmart the bad guys, but the game doesn't quite get
      off the ground before it's all over.

      On the story's less-than-challenging terms, I enjoyed seeing the tables
      being turned at the end, so that Kurros and his smug think tank find
      themselves under attack by the Hazari whom they deceived.

      Still, the better part of me musk ask whether such evolved, intelligent
      beings are simply being wasted by being plugged into a plot that once again
      makes the human sensibility the benchmark of morality while absolute
      intelligence merely corrupts absolutely. And, of course, the Hazari, being
      the violent mercenary type, don't hesitate before turning their collective
      firepower on the think tank, who are simply getting what they deserve. I
      guess it would be too much of a drag to approach the episode on more
      thoughtful terms, where the moral questions of power and responsibility are
      approached with a complexity that necessitates more than a few clever
      tricks and a lot of weapons fire.

      Yet somehow, through all of this, I was reasonably entertained. I wanted a
      lot more, yes, but the story as pitched isn't bad--just an unsurprising
      underachievement ... standard fare executed with reasonable skill and not a
      whole lot of imagination.

      But I want a challenge, and I hope this series tries something more risky
      before the season is over. The Delta Quadrant is feeling pretty stale these
      days. I hope the Paramount think tank will come up with something fresh.

      Upcoming: Reruns. See you in four weeks, sooner on the DS9 side.

      Copyright (c) 1999 by Jamahl Epsicokhan, all rights reserved. Unauthorized
      reproduction or distribution of this article is prohibited.

      Star Trek: Hypertext - http://st-hypertext.trekseek.com/
      Jamahl Epsicokhan - jammer@...
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