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[ENT] Jammer's Review: "Fight or Flight"

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  • Jamahl Epsicokhan
    Warning: This review contains significant spoilers for Enterprise s Fight or Flight. If you haven t seen the episode yet, beware. In brief: Average fare. Not
    Message 1 of 1 , Oct 17, 2001
      Warning: This review contains significant spoilers for Enterprise's "Fight
      or Flight." If you haven't seen the episode yet, beware.

      In brief: Average fare. Not bad on the character level; the plot is largely
      forgettable but nicely functional.

      Plot description: When the Enterprise encounters an alien vessel dead in
      space with a murdered crew, Ensign Sato must face up to her fears of life on
      a starship.

      Enterprise: "Fight or Flight"

      Airdate: 10/3/2001 (USA)
      Written by Rick Berman & Brannon Braga
      Directed by Allan Kroeker

      Review by Jamahl Epsicokhan
      Rating out of 4: **1/2

      "I'm a translator. I didn't come out here to see corpses hanging on hooks."
      "It goes without saying that you're going to encounter the unexpected."
      "Not corpses on hooks."
      -- Sato and Phlox

      "Fight or Flight" doesn't do much for me one way or the other. It works on
      some levels that are important, but as an hour of entertainment I find it to
      be simply average, nothing more or less.

      We're still feeling out the characters at this point, and I guess that's why
      it's a good thing this is a show pitched primarily as a
      character-perspective piece: We have one character's main problem -- Hoshi
      Sato's fears of her new, prolonged deep-space assignment -- and much of the
      story is filtered through what she experiences.

      Early on she discusses with Dr. Phlox her apprehension about living in
      space. At heart, she's a linguist, not a space pioneer. She'd rather be
      teaching than sitting at a starship console. But on the other hand, out here
      she has an unprecedented opportunity to encounter all sorts of completely
      new languages. (Plus, it can't hurt the ego being one of the captain's

      It would seem Hoshi is not one who easily accepts change. There's a scene
      where she asks Captain Archer if she can switch quarters to the other side
      of the ship because she's used to seeing the stars in her window move in the
      opposite direction. A request like that makes you wonder about a person's
      toughness -- although I'll be the first to say it will be nice if not
      everyone on this show is tough. This sort of space travel is, after all, a
      new thing for these people.

      The Enterprise comes across a vessel dead in space. Scans for life are
      inconclusive. Against T'Pol's recommendations, Archer decides to take a
      small party to board the ship. Among his party is, of course, young Ensign
      Sato, who is not particularly looking forward to a dark, mysterious away
      mission. She tries to convince Archer to replace her, but Archer needs a
      translator for anything that might resemble a first-contact situation. I
      guess I should point out that Hoshi's apprehensions here display character
      continuity from "Broken Bow," where she was constantly nervous and on-edge.

      Also among this episode's goals is tackling the certain-to-be-ongoing
      subject of Archer and T'Pol and their disagreements. What we have here is a
      fundamental difference in motive and nature: Archer is an explorer who
      believes certain risks are worth taking, while T'Pol seems relatively
      bloodless and willing merely to chart empty space. Vulcans aren't interested
      in exploring in the sense that humans are, she notes. Well if that's the
      case, then why are the Vulcans even out in space? Is it because they want to
      be control freaks and make sure the galaxy stays stable enough to conform to
      their purely logical outlook? "Broken Bow" presented Vulcans who were little
      more than arbitrary obstacles for humanity, and I can't say I really
      understand the notion here that space travel is done for purely "logical"
      and not explorative purposes. (Some of these attitudes make me wonder why
      the Vulcans didn't just become isolationists.) I think this series will have
      a fine line to walk in portraying the Vulcans; they seem much more stodgy
      and obstinate than the Vulcans of the 23rd and 24th centuries, and I wonder
      if that's an arbitrary characterization or something that will be dealt

      The plot involving the ship floating adrift is functional more than it is
      imaginative or interesting. Archer's boarding party finds nothing but the
      corpses of its crew, hooked up to machines that are pumping fluids from
      their bodies.

      Hoshi screams at the gruesome sight. Later, back on the Enterprise, she
      beats herself up for her moment of fear, and says to Phlox: "I'm a
      translator. I didn't come out here to see corpses hanging on hooks." Linda
      Park does a good job of creating a vulnerable young ensign as well as
      hitting the right notes in the appreciated fact that she knows (and is
      somewhat discouraged by) her own weaknesses and limitations.

      I also was interested in Archer's actions through the story. He takes
      T'Pol's suggestion of leaving behind the dead alien ship, whose killers
      apparently will be back for them -- probably a fight not prudent to be
      caught in the middle of. But later Archer finds himself increasingly
      appalled by what has happened, and dissatisfied with his response to the
      situation. He's determined to go back and see if there's some way to find
      this crew's homeland and ensure that the dead are properly laid to rest.
      Scott Bakula is good with the speechmaking; Archer seems to be making points
      to Tucker and T'Pol as if also trying to use his disgust as a
      self-motivation for action.

      This leads to a conflict where the Enterprise's performance under fire is
      tested right alongside Hoshi's, as she must decipher the alien language and
      use it to communicate to another captain who has come across his people's
      dead crew, while the perpetrators of the crime simultaneously attack the
      Enterprise. (We never learn who these perpetrators are, because they're
      faceless devices used to drive the action.) I liked the confusion and chaos
      conveyed by this sequence. Hoshi is unsure what she's even translating but
      must try to convey a convoluted message nonetheless; she very literally
      becomes the ship's only hope in a situation of increasing desperation.

      Meanwhile, I find it interesting how the Enterprise finds itself completely
      outmatched: Not only are the ship's computer translators only partially
      effective, the defensive systems are relatively crude (earlier in the show,
      a weapons test shows trial and error at its finest).

      And yet it all seems a little too routine. I honestly don't have that much
      of substance to say about "Fight or Flight." It's a lightweight offering
      that inspires little in terms of analysis and left me largely unmoved. At
      the same time it's certainly adequate in its attempts to showcase at least
      one of the supporting characters (though I could've done without the alien
      slug as a metaphor for Hoshi being out of her element, a notion so obvious
      it borders on silliness). And the episode fares reasonably in showing a
      lower-tech Trek at work, with a human crew on the low end of the galactic
      totem pole.

      Note: Enterprise has elected to use the more common network-style four-act
      story structure, abandoning the five-act structure used throughout the runs
      of TNG, DS9, and Voyager.

      Next week: Planet LSD.

      Copyright 2001 Jamahl Epsicokhan. All rights reserved.
      Unauthorized reproduction or distribution of this article is prohibited.

      Star Trek: Hypertext - http://www.st-hypertext.com/
      Jamahl Epsicokhan - jammer@...
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