Notes from the Aleph...
- Happy New Year to all subscribers!
Yes, it's been a while since we've had an update, so I did want to resolve a
few pending issues.
When Jadeclaw is ready for purchase, you'll be the first to hear about it.
^.^ As mentioned earlier, the book has expanded to 352 pages, with a spine
5/6 inch thick. But it will still retail for $29.95. I don't think you can
find a complete game in one package for that value.
For the total count:
* Over 30 Races
* Over 70 Careers
* Over 180 Martial Arts
* Over 200 Spells
* Over 288 Illustrations! (That's two gross illos ... not 'too gross illos'
* Over 12 Maps, including a two-page spread featuring Zhonggou and its
Look for us at Further Confusion!
Here's a couple posts that might be a little old, but they're stuff to talk
Once in a while we receive a report about a bad binding. Out of literally
thousands of books, we've shipped, sometimes one or two of them falls apart.
This could be for a variety of reasons (improper storage in the warehouse
being paramount), but it's by no means typical. My demo book from the first
June 1999 printing has been put through some serious abuse and its binding
is holding up fine, and the fact that we only get one report a year means
less than 0.5% failure rate.
If you feel your book's binding is falling apart, please mail your book to:
Sanguine Productions Limited
Attn: Quality Assurance
2692 Madison Road #279
Cincinnati, OH 45208
We'll be happy to replace it.
MININUM LIFT BONUS
All you ever wanted to know about Lift Bonus. ^.^ ....
From p. 162, under "Handedness":
"Each weapon requires a certain number of hands on its grip to use it
properly. The number of hands you need is dependent on your Lift Bonus and
the size of the weapon. Stronger characters will be able to use larger
weapons with greater facility than weaker ones can.
Some weapons are Light and can be used in one hand with no penalties.
Some weapons are Medium or "hand and a half" weapons. Such weapons can be
used in two hands with no penalties. They can also be used one-handed, but
then they are Awkward weapons and will have slower Initiative. (See
"Awkwardness", earlier in this section.)
Some weapons are Heavy and must be used in two hands and are always
From p. 161, under "Easy":
"Weapons that your character can use without undue penalties are called
A weapon is "Easy" if and only if:
. The weapon is used one-handed by a combatant whose Lift Bonus is at least
equal to the weapon's "Light" Lift Bonus, OR in two hands by a combatant
whose Lift Bonus is at least equal to the weapon's "Medium" Lift Bonus. ...
From p., under "Awkwardness":
"Some weapons, usually ones that you're not strong enough to use properly,
are called awkward weapons. Awkward weapons may only be used with "Awkward
When is a weapon Awkward?
. When a very heavy weapon is used by a weak combatant. A combatant's
weapon will be awkward if he or she only has enough of a Lift Bonus (q.v.)
to use it in two hands awkwardly (I.E., only has enough Lift Bonus to
qualify for "Heavy"). The weapon will also be awkward if the character only
has enough Lift for the "Medium" rating and uses the weapon in only one
"Thrown Weapon ranges depend on the "Light" Handedness of the weapon and the
Lift Bonus of the thrower. Use the difference between the throwers lift
bonus and the weapon's "Light" Handedness to determine the range using the
following table. If the weapon is not Light for the throwing character,
then it cannot be thrown effectively."