Re: [ironclaw] Re: Experience
> >Do tell, I love a good 'he did to himself' stories.
> Not more skills, per se... Just a notion I had to forstall
> Experience spending from resembling the Arms Race between the East
> and West back during the Cold War... But, like I said, it's a moot
> point now that the munchkin has screwed himself...
(if no one else is interested, then just send it to my email.)
Really? Wow, I've been wondering for a while how to have character advancment go along with getting older, instead of PCs going from 1st to 15th level within a year of in game time.>Another system that has a more developed version of this is Ars
>Magica: It's like GURPS in that respect, only ALL of your XP (except
>for the 'bonus for good roleplaying' points) come in 3 month chunks
>for studying, researching, practice, or just plaing working.
>The main thing I like about this system is that it forces characters
>to spread their lives out - most PC's tend to do a lot in a little
>time. This system has it meaningful for characters to have jobs, go
>to school, and so on, in their off-time.I'll have to look into Ars Magica.Striker
Do you Yahoo!?
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- It came to pass that at 15:42 08/02/2004 Alan Clark had the following to say.
>Really? Wow, I've been wondering for a while how to have characterCORPS from BTRC did that too. You could translate a certain amount
>advancment go along with getting older, instead of PCs going from 1st to
>15th level within a year of in game time
of game time into points for buying skills.
Dare to be naive.
- Richard Buckminster Fuller
- --- In email@example.com, Alan Clark <strikerultimate@y...>
> Really? Wow, I've been wondering for a while how to have characteradvancment go along with getting older, instead of PCs going from 1st
to 15th level within a year of in game time.
You can download a free PDF copy of their core rulebook from RPGNow,
at the following link:
Note that this is done with Atlas Games' knowledge and consent - it's
something of a marketing ploy to expand their market share.
The system they have set up is optimized for scholarly research, and
it's somewhat simplified - for example, you can only study ONE thing
every season. Still, it's a pretty good basis for house-ruling your
own system into place. For example, I can see doing it in such a way
for IC/JC whereby the breakdown of 4/3/2/1 points represents the four
things you do in a season: primary, secondary, tertiary, and
miscelany. You'd then gain bonuses or penalties to those rolls, as
well as restrictions on what you can actually put points into, on the
basis of what resources you have available to you.