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4240File - Newsletter

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  • indie-netgaming@yahoogroups.com
    Jan 1, 2006
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      This is the bi-weekly Indie-Netgaming newsletter.

      It gets sent to you like every other week to let you know what the hell is up with indie-netgaming, but, seriously, post to the mailing list for a consistently faster and more current way to keep up. If you have some fairly long-term announcement, though, then email me (lxndrc@...) and I'll add it here.

      I like newer stuff better, so I mark new entries with exclamation points, like so: !!! Such entries push older entries down the list. The list is categorised by some method so you can find Useful Stuff!

      I don't think that we have a wiki anymore; we used to keep a copy of the letter there and like you could pretend you were updating it, but you had to email Alex to get this version changed anyway, so it was sort of a needless duplication of labor. Anyway, the wiki is AWOL. It like went to Spain to study classical guitar or something.


      NEW STUFF YOU CARE ABOUT

      GAMES PEOPLE WANT TO START

      No one's mailed me any entries for this section yet. Erm, let's try this: Give me your name or preferred alias, a time (with time zone), a short blurb on what game you're interested in arranging, and I'll assume you're intending to take the GM-role if one exists and you don't specify otherwise.

      WEEKLY IRC GAMES ARE ALREADY HAPPENING

      MONDAY CAME
      !!! - DOGS IN THE VINEYARD - 20-10-2005
      With Vaxalon (i.e. Fred). Player-search status? I dunno. Seems to be lurker-friendly.

      BY TUESDAY YOU HAD STAYED
      !!! - DELPHIAN TIDES PLAYTEST
      With Jason Petrasko! Might be looking for one or two players; enquire within.

      WEDNESDAY I WAS IN HEAVEN
      !!! - TORCHBEARER PLAYTESTING - 19-10-2005
      Shreyas Sampat does Torchbearer playtests on Wednesday nights at like 6 or 7 pm Eastern time. Lurkers are welcome! Also possibly players..? Also he will send you cookies to playtest TB in real-actual-life.

      DONJON DARK SUN - 12-9-2005
      With James Jeffers. Lurkers welcome; the prior listing says that they are recruiting but the last time I checked, this had ceased to be the case.

      THURSDAY WAS JUST THE SAME
      !!! - HEROQUEST IRC - The Beginning of Time
      Mike Holmes runs a HeroQuest game every Thursday night at 9pm Eastern time. Lurkers are not allowed, but everyone is invited to join in the game. Just show up and tag Mike on the appointed night to create a character.

      FRIDAY ROLLED AROUND


      SATURDAY WORE A FROWN

      BY SUNDAY WE WERE THROUGH

      WHAT WE ARE AND DO

      The Indie-Netgaming MAILING LIST serves two primary purposes.

      1. You can use it to find people to play cool games. I'm not going to slap you for trying to find players for, like, D&D, but I think you'd be doing yourself a disservice, because the group is INTENDED as a forum to bring about play of indie games, and you'd be squandering an opportunity to play games that have a smaller audience.

      2. Yahoogroups gives us an amount of storage space that we can use to distribute files relevant to these games.

      There are other things the group does, too. The IRC channel is something like a venue for socialising; there are usually people around to gossip with. We also pull together pickup games, on occasion, and strongly encourage that behavior, with candycanes! IRC is probably the most common of Indie Net-gaming's actual play venues. There are three IRC rooms associated with the Indie Net- gaming group. All three are on the MagicStar IRC network. Please connect using the server "linuxguy.magicstar.net" - having everyone connected to the same server avoids netsplit problems.

      The three channels are #indierpgs (general group socialization), #indie_ooc (actual play OOC discussion room), and #indie_nar (actual play narration room). While I did just recommend pulling together pickup games, please don't repeatedly bug people about playing something in particular if interest doesn't catch, and try and be a good neighbor! Hang out some and get to know the regulars before you push a game on them, they're more susceptible that way. (Or less, I guess, depending on how well you get along.)

      There is no standard policy when it comes to starting up a game. Organizing actual play is a matter of a group member first deciding he wants to play something in particular, then generating sufficient interest that he's able to hook in enough other group members to play.

      When referring to a game that you are running, recruiting for, or working on, please include a link to either the documentation for the game or a description of it. This will help curb excessive posts of the nature "Sounds interesting, what's that"?
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