1039Re: Sorcerer & Sword solicitation!
- May 1, 2003Hi Rod,
I've been a long time lurker on this, and I'm finally going to break
down and play online. I really dig the FF idea, since I also own
that book and it took but a minute for me to get some exciting
character concepts going.
I'm sorry, what days and times are you looking at playing?
--- In email@example.com, "rod_cartoonist"
> Okay, I want to pitch a Sorcerer & Sword concept here.Sword
> (To Mike: we had talked earlier about some ideas I had for
> Sorcerer, but I kept feeling burdened by the sense that I wasn't
> really doing something I wanted to do -- I wasn't getting that
> "Fuck yeah!" moment from it. I started reading Sorcerer &
> again, and felt my way to a concept that buzzed me a lot more;so
> what follows represents a substantial departure from what Ihowever,
> discussed with you!)
> So, what I want to do is Sorcerer & Sword straight out of the
> book. In the context of pitching a game to a mailing list,
> I'll take a little more upon myself creatively than is suggested inon
> the book, in the hopes of jazzing some folks enough to come
> board and play. Here goes . . .them
> The Characters:
> Larger-than-life heroes with a flair for reckless adventure and
> cheeky outrage. Their personal power as sorcerers gives
> the wherewithal to call their own shots, stick their necks outand
> express their personalities without restraint.live
> The World:
> Xuphia, a rococo funhouse of sensory extravagance. People
> in opulent cities of gingerbread palaces and clockworkwhere
> contraptions, or in strange little communities with a visual/
> conceptual bang ("Here's the town that's full of birdcages";
> "Here's the town that hangs from the underside of a cliff").
> Between one city and the next are grotesque or sublime
> wildernesses of big, dramatic terrain, bursting with color,
> Old Ones rule pagan courts from deep forest or highwhole-heartedly
> mountaintop. It's a world where people embark
> on grand, fate-tempting schemes, and if they tumble down,grin
> and bear it with a sardonic wisecrack. Here and there, too, youArt
> may find a ruined castle or a rusty, weed-grown automaton --
> colorful shards of broken dreams that may yet be assembled
> into a new design.
> The Look:
> Baroque, over-the-top, Technicolor fantasy. See the book "The
> of Final Fantasy IX" as a style reference for places and objects;Japanese-
> you might even choose to envision the characters in
> cartoon style. Of note, humanity is more than usually plastic inof
> Xuphia; someone might have blue skin, or scales, or the head
> an animal and still be human. To be "Inhuman" is to get intoindulgent
> really weird effects, such as having fire for hair, or being
> The Demons:
> Demons in Xuphia are ostentatious, dramatic, and as
> of their own personalities as the sorcerers who bind them.They
> may be True Demons hailing from mystic otherworlds, or Oldor
> Ones and Pagan Things who "went native" in our reality a long
> time ago. They're generally Passers (defined liberally, as with
> the demons from the Clicking Sands setting in the S&S book)
> Inconspicuous Demons (defined as very small but havingvisual/conceptual
> definite material bodies).
> Whatever the case, all demons have a strong
> theme, be it one of the four classical elements, or somethingbind
> animalistic, or natural -- thus you might have a fire demon, or a
> spider demon, or a mountain demon . . . or something more
> abstract, like a demon of decay, or despair. Demons with like
> themes consider themselves related, and may talk "family
> business", or squabble with each other, or whatever.
> Let's add one more type of demon: Some sorcerers verse
> themselves in clockworks and craftsmanship to make and
> Object Demons, in the form of toys, tools, weapons or what youscheduling
> will. Whether these Demons are called by the sorcerer from
> beyond or actually created from whole cloth is a matter for
> scholars; the end result is the same. Whatever their form,
> Xuphian Object Demons are oversized, overwrought and have
> moving parts even if they don't need any.
> That's the pitch as it stands for now. I'm eager to hear from
> anyone who'd like to give it a try! As far as venue and
> goes, I would like to game in the #indierpg IRC room, and myThursday,
> preferred days and times are Tuesday, Wednesday or
> sometime between 7-10 pm CDT (in international time, that's
> GMT -6).
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