Re: Appetite for Destruction.
> So my guess would be you have to set the bar accordingyeah, that's exactly what i thought. that's what i
> to the net Power, and beat THAT by X to destroy. It
> makes almost perfect sense, except 11 & 12 would still
> be failures.
meant in the 'Camp 1' explanation, it's just that my
example, (a 10 or less to succeed) an Oregon Crud
can't destroy because there's not enough chance of
success. i believe we are in total agreement.
Guess you've got to stack up those bonuses to destroy
with an Oregon Crud then, huh? :D
thanks for the help all!
- --- In firstname.lastname@example.org, "vivisectandrew"
>My favorite trick is to combine OC with a Volcano, using the Volcano
> Guess you've got to stack up those bonuses to destroy
> with an Oregon Crud then, huh? :D
> thanks for the help all!
a the "lead" disaster (makes perfect sense, when you think about
it). You don't need as low a roll to destroy, and you can wipe out
even the closest Place to its Illuminati. Even better if you can use
two Earthquake Projector actions on it (remember, they're not
Unique). Don't forget that Combined Disasters card!