- ta mate. I'll be linking your pages shortly. If
there are any other web coding fans of INWO out there
who wanna set up mutual links to/from:
feel free to let me know.
Find local movie times and trailers on Yahoo! Movies.
- Martin: I was reading your Dirty Trick candidates (pleased to see
one of my own, of course). One of them, Fast Forward, is great--I
never thought of it before--but I also thought that you don't even
need to use Plot-burning cards (though it certainly is to your
advantage.) Simply discarding your Plots one at a time until you get
to the card you need works, especially if there's any way to
manipulate MWOWM to guarantee it. It's expensive, I suppose, because
no doubt all of your rivals will nkow what you're up to and you're
effectively throwing away plots. But, still, this is a good last-
ditch effort for victory.
Could you post the dirty trick candidates here?
> but I also thought that you don't evenget
> need to use Plot-burning cards (though it certainly is to your
> advantage.) Simply discarding your Plots one at a time until you
> to the card you need works, especially if there's any way toYou know what? Scratch my entire post. I guess you can only discard
> manipulate MWOWM to guarantee it.
from your hand, not your deck. It's been a long, long time...
- Hi Steve,
> I was reading your Dirty Trick candidates (pleased to seeThanks. I've actually used it to win a game.
> one of my own, of course). One of them, Fast Forward, is great.
I had an x/y destroy goal on my starting hand, and after seeing my
opponents leads, I decided to discard it to the bottom of my deck. 3
turns later I had completed the goal!
So, I played nevermore, and then nevermored every single play in the
game, burning 2 plots each time. Soon enough I reached the bottom of
my deck, and drew my goal in the normal manner :)
> Could you post the dirty trick candidates here?Absolutely:
its the new year - so here are the candidates for what might very
the final issue of the dirty tricks.
So, you want to know everything that is in your rivals plot deck,
and potentially cripple it at the same time? I bet you do!
Use either Soulburner or An Offer You Can't Refuse to get a card
draw from your rivals plot deck. Then play a Crop Circles. Nothing
on Crop Circles specifies that it has to be played on a draw from
your own deck, so happily browse your opponents arsenal, make note
of any goals, and key cards, and remove something important.
[The UFAQ hints that this trick is illegal, but no errata was ever
International Cocaine Smugglers have an open ended +4 bonus to any
attempt to control a personality with a drug problem. So why don't
you create some with Media Sensation?
Control Clone Arrangers (+4), Big Media (+4), Madison Avenue (+2)
and International Cocaine Smugglers (+4) for a massive hidden +14
bonus to take over a drug using media personality like, say, the
german Top Modell.
And once you've got her, that's an additional +4 against male media
sensations like: Bobby Brown, Robert Downey Jr. and Mick Jagger.
See how the affliction spreads?
This trick is only useful in a deck with multiple tokens on Las
Such a deck can really hurt a rival, but it can also cost you a lot
of plots. So play "unlucky 13" before you start rolling those dice.
That way, your victim won't be able to draw any plots - including
plots from _your_ deck.
When you're playing the Fasces Romanum illuminati, you really don't
want to run into Australia and it's quadroupled resistance. So, when
setting a date for the game, make sure that you're not playing an a
friday or saturday. Any other day will do.
Make sure that it's an evening game, and be late if you have to.
That way, if Australia is blocking your win, play slowly until
midnight, when Australias resistance will drop to 12. Prepare to be
called nasty things.
Notice how most of the time a cancelling plot ends up being
Well, why should both of you pay when there is no gain?
Instead, agree to not play the 2 cancellers, and use them against a
mutual enemy instead. If you're really clever, I can get away with
this without actually having the tokens to power your own canceller.
*The Blue Pill or the Red Pill*
Here is a neat way to make a nasty attack at +20 with a single plot
card: Drug Companies allows you to make an attack that removes an
alignment (at +10) "following the rules for attacks to control". Now
throw in a Schizm, which can be used with any attack against a group
controlled by a rival.
Suddenly your alignment nudge becomes a lethal blow to your rivals
*The Erich Device*
The Janor Device is awesome with any card that only rolls a single
die, because it has big impact and no drawback; Cards like Bill
Clinton, Lyndon LaRouche or Showmaster.
However, the strongest combo for this is possibly Janor Device,
MWOWM and Erich Honecker!
Honecker can store up to 3 plots, getting each back on a 4+. Thats a
3+ to you. If you fail, then the plot is discarded, and MWOWM can
retrieve it on a 3+. Thats pretty close to an 8 card plot hand!
Scandal is a devastating card - if only you have the right alignment
on a power 2+ media group. Well, play Attitude Mutation on your
media group and you've got just what you need.
Seppuku is a nasty tactic, and Population Reduction lets you do it
with very few cards in play. Unfortunately, it contains a explicit
restriction against using World War 3. So - use Church of
Control 5 huge places, ATO the Church, then all you need is Apathy
and a +10 to your places destroy themselves on the minions of L. Ron.
*Ich Bin Ein SubGenius*
Think that Germanys ability to store tokens is cool? Wouldn't you
just love to have that on a group that does something neat with its
tokens? Well, you can.
Secret FisTemples can move its token to any SubGenius group, and
does not stipulate that they have to be devoid of tokens. With
Reverend Ivan Stang controllong it and the Local Clenches, you can
have 3 tokens per turn moving through the church and onto your
favourite SubGenius group.
And remember, with the aid of Overman Philo Drummond and Jake day
any group can be subgenius!
Sometimes you've won, and all you need is to get to your goal.
Usually, that's when it is the bottom card. Fast Forward through
your deck by using mass discard abilities like Nevermore, Al-Amarja
or Voodoo Economics - and then MWOWM and some dice manipulation to
grab the card when it is discarded.
If you already know the location of your goal, you don't even need
MWOWM. Just throw away half your deck and make a normal draw at the
Ever played a trojan goose deck? Basically, play Shangri-La and give
a rival a Shangri-La and an Unmasked plot to create a friend for
life. But why stop there?
Dokstok is great for teamwork - just give the free illuminati token
to your best friend.
Then expose a Kinder and Gentler and give him Copy Shops. Now he can
churn out one Kinder and Gentler each turn for free.
an unlinked Immortality Serum will prevent your rivals from playing
personalities for the entire game. Quite powerful - but sometimes
you just want to steal something. Hide your serum in Warehouse 23,
and your rivals won't know to not play personalities until it is too
Big Prawn is a powerhouse, but does have a devastating drawback.
Luckily, it is one that can be turned to your advantage. When you
need that one last token, dismantle your own Big Prawn with Deasil
Engine or Suicide Squad - then use a Beach Party to get a free token
(and a +5 against future disasters).
This requires a lot of cards, but looks awesome.
Have Lyndon LaRouche control OPEC. Use Murphys Law to make its
printed power 10.
Now make it government, so Lyndon copies it's power of 10.
Finally, make them both violent and give them a cyborg soldier each.
That's 40 power on 2 groups! With Bavaria, you got your 50 point win