Cthulhu's House of Horrors
- What I did with this deck was put in all the skulls, monsters, and
Awful Stuff I could find. The idea for this came from Steve
Jackson's INWO Book.
WARNING: This deck is Pure Evil. Play at your own risk.
Servants of Cthulhu
Center for Disease Control
Reformed Chuch of Satan
Robot Sea Monsters
Loch Ness Monster
Spear of Longinus
And STAY Dead!
The Auditor from Hell
The Big Sellout
The Internet Worm
Let's Get REALLY Organized
Plague of Demons x2
Secrets Man Was Not Meant to Know x2
Withering Curse x2
GOAL: The Hand of Madness
Lead with Count Dracula. You want to increase his Power using the
Vampire Lestat strategy. Give him New Blood (how fitting is that) to
increase it to 6, double it with the Necronomicon, make him the
Messiah, and ATO the Reformed Church of Satan to up his Power
further. Hidden Influence gives him Global Power, and the Death Mask
allows him to affect the dice roll AFTER it's rolled. When you're
done with him, The Count will be walking around with a Power of
18/18! Give him LGRO to give him more control arrows. You want him
controlling any Violent Groups, especially the Vampires and W.I.T.C.H.
Build your Power Structure, then start destroying things. Get out
those Resources to help out (though you should have out the CDC
before you break out Hitler's Brain). Have Dracula unleash a Plague
of Demons on a hapless Place, or a Withering Curse on an unfortunate
Personality. Need to steal a Plot? The Auditor, powered by the
Robot Sea Monsters will do the trick. The Sea Monsters can also
power up The Internet Worm to mess up your opponent's game plan. The
KKK can aid your attacks for devastating results.
Simple enough. Destroy enough Groups to reach your Special Goal.
You can achieve Fratricide if you have opponents who don't have a lot
of Power Groups (like Discordia and Hermes). You can achieve The
Hand of Madness simply by trashing Shangri-La's Groups (or even the
CDC if you're desperate).
There are enough evil tactics in this deck to have your opponents
gang up on you.
Stonehenge will make an opponent immune to your evil Magic. Reduce
it to rubble before he gets The Holy Grail out.
If you've got the balls to attack The Network, Zurich or Bavaria,
you'd better make the attack(s) GOOD, or they'll retaliate, and you
don't have a lot of Power Groups to stop them from pounding you to
Oblivion. Try to make at least one alliance.
Here's a Dirty Trick to try: Have the Vampires control one of your
opponents' Personalities. Have the Voudonistas (with help from the
Ninjas) destroy him/her. If he/she had any puppets, they go to YOUR
hand! And because the Personality was a Vampire, THEY CANNOT BRING
HIM/HER BACK! Laugh evilly.
- Hey Leviticus
do you keep a database of your strategies online? I'd
love to link my site to yours if so.
Find local movie times and trailers on Yahoo! Movies.
- --- In firstname.lastname@example.org, Gary Groeneweg
> Hey LeviticusNo such luck, Gary.
> do you keep a database of your strategies online? I'd
> love to link my site to yours if so.
What I do is build the decks, fine tune them as necessary, then play
them with a few buddies. Then I write down the cards in the deck,
listed by Groups, Resources, and Plots (with NWO's and Goals listed
separately). The strategies are written from my personal database,
a.k.a. my brain. I try to post every important information about
each deck, but sometimes I miss a detail or two, and have to post
them as an errata.
It's hard to really build a website when all you have to work with is
a public computer in a cafe, and not a lot of time (I come in here
from the time I get off work until closing time). I also involve
myself in other online projects (such as writing fiction), which also
takes up much of my time.
However, I always try to come up with new ideas for decks, either one
of my own, or a variation of something that would appear typical
(Gnomes of Bavaria, for example). Theme decks are just more fun to
It should be also noted that these decks are not written in stone;
you may tailor your deck as you see fit. I also play under a set of
house rules that limit duplicates, however, you are under no such
restrictions, and can duplicate as many Plots as you have room for.
I just personally don't like degenerate decks, because they offer too
Anyway, thanks for asking. If you have any other questions, post it
here, or e-mail me at:
and I'll get back to you ASAP.