210[Illuminati New World Order] Re: Dead dead dead
- Apr 18, 2004--- In firstname.lastname@example.org, plasmoid_dk
> Perhaps SJGames could "release" the BFD on ccgworkshop.Actually, I think a lot more play than that...I was at a wedding
> That would certainly have me signing up in a jiffy.
> It's really annoying that there is a finished set out there that
> just isn't published. On the other hand, if they did it the old
> fashion way they would probably do so with a loss.
> I mean, how many people are still playing?
reception, and the topic came around to gaming, and I casually
mentioned INWO...and two of the people there (whom I had never met)
played the game. We talked about it for fifteen minutes or so.
(Unfortunately, they live far away...but then again, that's two more
cabals that might be starting back up.) This was a about three
months ago, and that's not bad for a 10-year-old game.
I don't expect SJG to release BFD. Let's face it--it will be a loss.
There's one reason for this--SubGenius. SubGenius has to be the
worst thing that ever happened to INWO, and has killed off any
chance of a supplement. SubGenius was *not* a financial success, and
anyone of Steve Jacksons' business savvy should have known that. The
Church of the SubGeius has a very small audience. INWO also has a
fairly small audience. Mixing both of them together spells disaster,
since you're probably only to get sales when those two markets
overlap, and for two niche markets, anyone could have seen the
impending financial loss happen. (I, personally, find the cards
redudant, uncreative, broken, and--dare I say--offensive. One of our
friends bought it. We looked at it, and we dumped it.) INWO had mass
appeal (well, for gaming) because the subject of the cards were well-
known to most people--Bill Clinton, the Vatican, etc. SubGenius was
the opposite of that--trying to force INWO fans into caring about 97
cards that are barely understood outside of the context of the
Church. What a stupid, stupid waste of time.
However, I *do* think that a conspiracy game *could* be profitable
if marketed correctly. In this post-9/11 world, there will be plenty
of "controversial" groups and cards that could generate some word-of-
mouth and hook a lot of curiosity-seekers, like Al-Quaeda. (I'm not
saying such cards would be a good idea, but they are legitimate
targets for conspiracy.)
However, just releasing an expansion probably wouldn't work. Re-
releasing the whole mess (INWO and Assassins and BFD, and mayble
renaming and culling the best 10-20% from SubGenius) would be the
most likely financial success, but also the riskiest.
[And--I might add--one could say, "well, they did that already--it's
called Deluxe Illuminati. I think there's a lot of people out there
who would say INWO is better mechanically than Illuminati, and some
would say just the opposide. I think marketing it as
a "customizable" game, though not necessarily a "collectable" game
may or may not be a good move. Everyone has their own One Big Deck?
Not a bad idea....)
Granted, this is advice with someone with 0% experience in the
gaming industry, one known for a small profit margin and little room
for costly mistakes, so SJG not releasing an expansion for a 10-year-
old game from a largely collapsed game format is not exactly a
surprise,nor would it necessarily be wise, even from a fan
standpoint. Then again, if SJG has the time and cash to spend on
such an obvious money sink as a miniature casting product line for a
largely defuct system from the 80's, then maybe BFD has a shot in
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