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Re: Point Buy Question (Fairly Important)

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  • dirkgentry2000
    I do it the same way that Chris McGuire explained.
    Message 1 of 12 , Oct 18, 2010
      I do it the same way that Chris McGuire explained.

      --- In icons-rpg@yahoogroups.com, Chris McGuire <christmcguire@...> wrote:
      >
      > The way I handle it is when powers like Wizardry or Element Control tell you
      > to "choose two powers you can duplicate with your Wizardry," I take two
      > powers (at no additional point cost) and consider those the standard powers
      > you're getting for the 5 points (or however many you spent) in the Wizardry
      > Power. If I chose any Bonus Powers, I would pay for them at 1 point per
      > level like normal. So far, the one character I've built where I bought a
      > bonus power, I went ahead and bought it up to the same level as the power
      > that "granted" it for consistency's sake. In that case, it was the
      > Defending bonus with Super-Speed.
      >
      > On a related topic, when I'm point building characters, I still choose an
      > origin and give the +2 or 3 extra specialty levels (or whatever) as extra
      > points on top of the 45 you get to spend. I like the origins and want them
      > to still flavor my point buy builds.
      >
      > On Mon, Oct 18, 2010 at 5:02 AM, Tommy Brownell <tommyb@...> wrote:
      >
      > >
      > >
      > > Yeah, definitely so. And I know Misters Kenson and Skarka have basically
      > > said that point buy was meant to appease people that just HATEHATEHATE
      > > random rolls.
      > >
      > > Personally, the one selling point I've seen for point buy in the game is
      > > that ION Guard uses it as the default and ION Guard is awesome...=)
      > >
      > >
      > >
      > >
      > > ----- Original Message -----
      > > *From:* Charles Rice <rpgchuck@...>
      > > *To:* icons-rpg@yahoogroups.com
      > > *Sent:* Monday, October 18, 2010 3:59 AM
      > > *Subject:* Re: [icons-rpg] Point Buy Question (Fairly Important)
      > >
      > >
      > >
      > > Well, the point buy isn't really meant to break things down to that level
      > > of specificity in ICONS.
      > >
      > > What you suggest is certainly one way to handle it, probably the fairest
      > > way.
      > >
      > > I think point buy is the least developed of the character generation
      > > methods in ICONS.
      > >
      > > The rules seem written with the assumption that you'll either A) randomly
      > > generate characters, or B) "model" them, through player and GM negotiation.
      > >
      > > Not surprisingly, those are the two main character generation methods in
      > > Advanced Marvel Superheroes (FASERIP), which I think is the biggest
      > > influence on ICONS.
      > >
      > > On Mon, Oct 18, 2010 at 4:51 AM, Tommy Brownell <tommyb@...>wrote:
      > >
      > >>
      > >>
      > >> Right...but in the case of Wizardry and Elemental Control, specifically,
      > >> those power effects must be equal to the base power. So does that mean,
      > >> then, that buying Blast for Wizardry 5 is 5 points? Same with
      > >> buying, say, both Attack and Defend with Elemental Control (Earth), for
      > >> instance?
      > >>
      > >>
      > >>
      > >>
      > >> ----- Original Message -----
      > >> *From:* Charles Rice <rpgchuck@...>
      > >> *To:* icons-rpg@yahoogroups.com
      > >> *Sent:* Monday, October 18, 2010 3:46 AM
      > >> *Subject:* Re: [icons-rpg] Point Buy Question (Fairly Important)
      > >>
      > >>
      > >>
      > >> As I understand it, bonus powers don't have any effect on point buy one
      > >> way or the other.
      > >>
      > >> Bonus powers are strictly there to give some cohesion to a randomly
      > >> generated character.
      > >>
      > >> So if you randomly roll Growth, Plant Control and Darkness Control, you
      > >> could replace Growth and Plant Control with bonus powers as listed under
      > >> Darkness Control, to give your character a little less of a crazy mish-mash
      > >> of powers.
      > >>
      > >> If you wanted to of course!
      > >>
      > >> When making a character with points, you just pay points for your powers.
      > >>
      > >> Bonus powers can serve as a guide, but you just pay 1 point for every
      > >> power rank your character has, subject to the approval of the game master.
      > >>
      > >> On Mon, Oct 18, 2010 at 4:19 AM, Tommy Brownell <tommyb@...>wrote:
      > >>
      > >>>
      > >>>
      > >>> Hey all...
      > >>>
      > >>> I know this has been covered before...when calculating Point Buy totals,
      > >>> how
      > >>> are the bonus powers, like with Wizardry, factored in? Say I have a
      > >>> Wizardry of 5 with Blast and Telekinesis. Is that 5 points (just the cost
      > >>> of
      > >>> Wizardry), 7 points (5 for Wizardry, one each for the two powers) or 15
      > >>> points (5 each)?
      > >>>
      > >>> Same with Elemental Control and the Attack, Defend, Create, Movement
      > >>> effects...how much do those wind up being "worth" in Point Buy?
      > >>>
      > >>> Thanks very much for any help.
      > >>>
      > >>> Tommy
      > >>>
      > >>>
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      > >>
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      > >
      >
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