Anything worth stealing from ICONS?
> They mostly seemed to be very considerate of each other and often
> insisted on using personal Karma first before touching the pool, which
> leads me to think this is less a problem with mechanics and more just
> how a group of players interact with each other.
Well, blaming the victim is one way to look at it.
The players were friends, good (though newbie) roleplayers, so I didn't see that as a problem.
As GM it seemed to like a pretty logical way to interpret the rules.
The carrot was there, the players took it and used it to their advantage.
> Yes but that's you as the GM doing it, what about if the players want a
> moment like that? It doesn't have to be a big deal or anything, for
> example only allow it once or twice per issue and require a Hero Point
> from each player to get a +1 Dice Bonis or something for doing it as a
> massive group resurgence, etc...
Well, then can't they just spend a 'Hero Point'Dice' and do that?
What's the difference between that and what you are thinking of as a 'Splash Page'?
> Man is there anything I suggested that you liked? :P
Nope. But I wanted you to know that I wasn't dismissing them out of hand.
ICONS caused me to think thought long and hard about them as well. ;)
> Perhaps it is my players over the years, but the levels of abuse you
> propose (Batman example or the "Where's the Beef?") I have never seen in
> any game I have played in. I imagine the groups I play with would first
> ask that kind of player to tone it down first and if they didn't, then
> not invite them back to play.
Well, guess what! I believe that you will see that level of abuse a LOT in ICONS.
The rules (and the artwork) do nothing but encourage it.
It's may be fun for some players, but I dont think I would enjoy that kind of game.
If you've got nothing but a great pool of excellent players to draw upon then congradulations!
What the heck are you worried about rules for!?!? :D
With good players the rules are irrelevant. It's only with inexperienced or average players that you have to make sure the rules will encourage the kind of playing you want.
> As for suggesting it is "cheesier", that is again something that eachSure, and I've got no problems with moments like that.
> individual group will determine for themselves. Any concept or even
> mechanic, if pushed to the point of abuse or used mockingly, that will
> always undermine a serious game. That said some folks love that sort of
> thing, they want their games to be like "The Tick" or "Mystery Men".
But I dont want to add rules that will encourage players to do that ALL the time.
And telling the players that you'll get Hero Points/Dice for yelling our your 'Catch Phrase' or you 'Tag-Line' I think will do that.
Don't get me wrong - I'd give a Hero Dice for it the first time - but not contually.
Not enough to count it as an permanent character trait (advantage, disad, power, etc.).