On Aug 20, 2013, at 12:34 PM, email@example.com
> However, in my mind there’s no point in a villain having the Acrobatics specialty if it doesn’t mean anything. Therefore, as an ICONS GM I would apply the Acrobatics specialty as a kind of passive modifier to the villain’s Coordination
Just as you're intended to, for what it's worth. Villains don't make dodge tests, but they do "dodge" in that the players make attack tests, which may result in negative modifiers, and can represent a poor shot on the hero's part, or a more effective defense on the target's part.