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Re: [icons-rpg] Re: Regarding Cortex Marvel RPG

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  • Bill Olander
    The ones in the main book were very much Don t give your character all D12s and you ll be fine. The ones from the website were an a random character
    Message 1 of 4 , Apr 25, 2013
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      The ones in the main book were very much "Don't give your character all D12s and you'll be fine." The ones from the website were an a random character generator but there was still a fair amount of guesswork involved. I'm pretty sure I'd seen some fan-made point buy versions however.

      On Thu, Apr 25, 2013 at 3:45 PM, John McMullen <jhmcmullen@...> wrote:

      The dependence on the event format was, I think, largely a business decision, and probably the people involved hoped it would drive people to the game: Marvel fans would say, "I woulda done Age of Apocalypse differently" and give them the tools to do so. 

      The character creation rules are right in the main rulebook, but you do have to squint sort of sideways to recognize them--there are only about two or three pages besides the power and specialty descriptions, hidden as "how I modeled Captain America.".  (It's the random character generation rules that are on the MWP site.)

      Because the events were such a big part of their design, "how to create an adventure and characters" does get lost, but it's there in the rulebook...it's just sideways to my way of thinking. I'd actually like someone to come up with a world and an adventure or three that show off the noncombat part of the system, because it really seemed like there was a huge emphasis on combat.

      Still too fiddly for me to run, but I had to try it to be sure.
      John McMullen (Searching for a .sig)

      From: Seamus <sotp_seamus@...>
      To: icons-rpg@yahoogroups.com
      Sent: Thursday, April 25, 2013 3:28 PM
      Subject: [icons-rpg] Re: Regarding Cortex Marvel RPG

      There's character creation rules on the MWP website available for free.

      There's no real need to rely on published events. They just wrote them up, much the same way FASERIP did on occasion. In truth, even if you start with a published event, things can go so far off the rails that eventually you're not even following it anymore.

      I'm actually a writer over at Plot Points (http://marvelplotpoints.wordpress.com/), a site dedicated to Marvel Heroic. I encourage everyone to check it out. With the announcement, we're talking about cranking up our output to fill the void.

      --- In icons-rpg@yahoogroups.com, "Colin T" <colinfit20@...> wrote:
      > Only bought the pdf about a month or so ago, wasn't interested in the events books mind you.
      > For me the interesting part is creating my own characters not playing one from the comics, anyone know if there's a podcast or something along those lines instead of the event books?
      > The original Marvel FASERIP rules feels much better especially a the adventures for that game were original not based on "events" from the comics which unlike Secret Wars don't come across as that interesting ironic as that is.
      > Hmm, have Leverage, bought Battlestar Galactica, Serenity and the Cortex basic rules all part of an idea originally run under Traveller rules.
      > Picked up the Marvel pdf out of curiosity surprised its being cancelled, was there a reason it had to focus so much on specific events from the comics?
      > Anyone tried to create their own games outside of those Event books?


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