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Re: Aspects Questions

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  • johnpaul613
    I d second these questions and broaden it to, what were tre reasons to remove what you did from FATE? I understand your thinking on hit points vs. stress
    Message 1 of 2 , Jun 10, 2010
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      I'd second these questions and broaden it to, what were tre reasons to remove what you did from FATE? I understand your thinking on hit points vs. stress tracks and consequences, but what about the rest. We'd love to know your thinking.

      --- In icons-rpg@yahoogroups.com, Hollis McCray <ascensionschild@...> wrote:
      >
      > A couple of questions for Steve Kenson:
      >
      > 1) Why divide Aspects into Qualities and Challenges? Speaking as
      > someone who came to ICONS from FATE, the distinction seem artificial
      > and unnecessary.
      >
      >
      > 2) Scene Aspects: Do you think putting scene aspects back in would add
      > anything to the game? I think putting scene aspects back in will give
      > players another means to use their environment, and make the game more
      > immersive..
      > --
      > Hollis McCray
      > aka The Fifth Wanderer
      >
      > ascensionschild@...
      >
      > "GMing is like herding cats. Wet, angry cats who are pumped full of
      > LSD and methamphetamines." - Stolen from some forum sig somewhere
      >
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