Re: Aspects Questions
- I'd second these questions and broaden it to, what were tre reasons to remove what you did from FATE? I understand your thinking on hit points vs. stress tracks and consequences, but what about the rest. We'd love to know your thinking.
--- In email@example.com, Hollis McCray <ascensionschild@...> wrote:
> A couple of questions for Steve Kenson:
> 1) Why divide Aspects into Qualities and Challenges? Speaking as
> someone who came to ICONS from FATE, the distinction seem artificial
> and unnecessary.
> 2) Scene Aspects: Do you think putting scene aspects back in would add
> anything to the game? I think putting scene aspects back in will give
> players another means to use their environment, and make the game more
> Hollis McCray
> aka The Fifth Wanderer
> "GMing is like herding cats. Wet, angry cats who are pumped full of
> LSD and methamphetamines." - Stolen from some forum sig somewhere