Re: [icons-rpg] Variable Combat Damage and Marginal Successes
- John,Do you mind if I post your table on the ICONS wiki?ChrisOn Jul 20, 2012, at 11:03 AM, John Post <johnpost@...> wrote:While we all wait for ICONS: Team Up to be released, here is something to tide you over. I've taken a shot at addressing two issues. First, I've add a layer for Steve Kenson's "Marginal Success" idea, and second, I've addresses my players' complaints about no variability for damage.Let me know what you think.
Effort Success Damage Bash Slash Blast Shoot <0 Failure None 0 Marginal -2 1-2 Moderate 0 3-4 Major +1 Slam Stun Slam Stun 5+ Massive +2 Stun Kill Stun Kill Slam Damage v Strength Failure: Knocked to close range Marginal Success: Knocked down, prone; -2 next action Moderate Success: Knocked down, kneeling; -1 next action Stun Damage v Strength Failure: Stamina is reduced to Zero Marginal Success: Stamina is reduced by half Moderate Success: Stunned for one page Kill Damage v StrengthFailure: Knocked unconscious; -1 Strength each page thereafterMarginal: Stamina is reduced by half