I was thinking of adding an extra twist: either he "bought" them through fraud or counterfeit money, or the thefts (somehow) were real but it was copies that were stolen as part of a complicated insurance scam. Though I might change the title to "The Joke's On You."
On 2012-04-29, at 5:36 AM, Soylent Green <gsoylent@...> wrote:
Mild spoilers ahead regarding the adventure "No Laughing Matter".I was thinking about adventure "No Laughing Matter" and got myself wondering, would actually work better without the twist at the end? Sure, without the twist (nothing is technically being stolen) it's not much of a story and would make a terrible comicbook to read. But I wonder if the final pay off is really that satisfying from a player perspective.I find the "Looks we've been played all along" kind of story is only really satisfying from a player point of view you when a chance for some real righteous retribution at the end, the classic build up frustration/ vent frustration combo. But in this instance all you can do is get the Punster on legal technicalities (which isn't really very heroic) even that is a bit of a downer because after all he really is trying to go straight.Running it straight it just becomes a vanilla crime spree with a theme, but you get to ramp up the stakes and violence during each incident and I think there are enough diversions, clever stuff and colourful details ( the "Christhebyâ€™s" pun nearly snuck by me) as is. You can always count on the players to complicate matters further.