Groups and abilities
- I've been cleaning out the belongings of a recently-deceased relative, so I have had some time to think. And I've been thinking about teams or groups.
See, as a long-term Champions player I tend to use their terms. So a formidable utility group has:
Martial artist or speedster
Mentalist or occultist
So you have someone to take out your mooks, you have someone to deal out damage--each term really describes a package of abilities.
But ICONS may not create those packages--default character creation is random. Determination points help a lot but I was thinking of deconstructing those packages to see if your group has the abilities you want, or where the holes are that you can exploit.
So far I have these but suggestions and debate are welcome.
* Gets through or around high defenses (life drain, mind blast, high power level)
* High accuracy attack
* Ranged attack
* Soaks up damage (and is probably a credible threat so they keep on hitting the person)
* Deals with lots of mooks
* Protection from mental attacks
* Does recon
Is this a better approach for ICONS? What am I missing?