On ICONS example of play
- I will weigh in since I am the one who bugged Sean to put together the example. I need something akin to a players hand book that I can give to new players (my kids) that they can read through. I would suggest putting it together with panels and pages so it emulates the flow and feel of actually playing the game. Even include break outs for the GM to tag/challenge/give/spend Determination.I am sure that there are artists (Dan H) who would love to sketch up some ideas for the panels and pages. As much as I hate paying for something that should have been included in the game (rant over) I would gladly pay for this item.To me it is much like any other RPG game in that it needs something for the new players to move them into experienced players. I thought it also gives something that most games today don't, a start to INEXPERIENCED players and GMs. If you have not been playing RPGs for over a decade and have no familiarity with some of the underlying mechanics borrowed from older games then teaching combat to young or inexperienced players becomes a bit of a challenge.I think that everyone here has voiced on occasion the things I have struggled with in my own little group. Folks have done wonders in providing clarifications but something official from the designer(s) will be authoritative and I am sure very clear. I appreciate Steve and Gareth weighing in on the question from time to time.Please, Please, create this book/aid/chart.FYI, I do use the PDF that has the chart of successes based on the calculated roll. I would include that in some form into the document.