Re: [icons-rpg] Kenson blog
- Once upon a time his blog was on or was echoed to LiveJournal and I read it then; now I'm busy so I only find it once in a while, gorge, and go on.The current focus on the Avengers cartoon also loses me a bit--I like the intellectual exercise of translating events that clearly took place for story reasons into RPG and it teaches me something about gaming, but I don't watch the show. And it's not a question of it being good, bad, or indifferent--I don't watch any cartoons on a regular basis because there isn't time to sit in front of the TV for half an hour. (Okay, I do generally stay up for The Daily Show, but since we PVR that, I sometimes watch the previous night's episode before going to sleep before tonight's comes on.)Man, this sounds more like kvetching than a comment on Kenson's blog...One of the things I'm working on right now is possible house rules to the point-buy system so that you could have things like buying stunts, advantages, and flaws on powers that aren't quite aspects or challenges. I don't know if there is a way to do it, or if it's too susceptible to players gaming it, but I give it a thought every week or so.Which reminds me... Has anyone got a copy of With Great Power they'd be willing to sell me? Or even lend me, though I suspect that by the time we paid postage both ways, buying would probably make more sense.(Ah, after work I can look on rpg.net--work blocks it.)John McMullen (I need a new descriptor)
jhmcmullen@...From: Tim K. <silverlion@...>
Sent: Thursday, December 22, 2011 8:32 AM
Subject: Re: [icons-rpg] Kenson blog
On 12/22/2011 5:16 AM, Soylent Green wrote:
> Anyone here checked out Steve Kenson's blog (a part from Steve of
> course!). Worth checking out for any Icons fan.
> What I found particularly interesting was how hegoes through each
> episode of the Avengers EHM cartoon and makes observations about how
> they apply to roleplaying games. It's a good read.
> And here's the link.
Awesome stuff. I find it amusing as me and my friends were going through
it we also found parallels to Hearts & Souls stress/motivations
mechanics. Just goes to show that there is a spark to draw from for
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