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Re: [icons-rpg] Superheroes...and dungeons

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  • Chris Tavares
    I read this and my first thought was Welcome to the Aperture Science Enrichment Center. Sent from my HTC on the Now Network from Sprint! ... From: John
    Message 1 of 1 , Dec 9 8:11 AM
      I read this and my first thought was "Welcome to the Aperture Science Enrichment Center."

      Sent from my HTC on the Now Network from Sprint!

      ----- Reply message -----
      From: "John McMullen" <jhmcmullen@...>
      Date: Fri, Dec 9, 2011 6:10 am
      Subject: [icons-rpg] Superheroes...and dungeons
      To: "icons-rpg@yahoogroups.com" <icons-rpg@yahoogroups.com>


      For whatever reason, I have a hankering to run a dungeon with superheroes. A dungeon reskinned, so we're not talking about VR or a dream of dungeons or going to the dungeon dimension.
      When I think of a dungeon, I think of constrained choices (you enter an area, fight the bad guys or deal with the puzzle or trap), and when you're done, you have to choose: quit, or go on. Given the right motive, they'll go on. Generally, I think of dungeons as having small rooms but some of these characters have movement powers, and I want to give them a place to strut their stuff too.
      (Will I run something using these ideas? I don't know. I'm brainstorming right now.)
      Thought of and discarded: VR, cyberspace, dungeon dimension, a fake "dungeon" that has been built for a movie set. (When I do Scooby-Doo, it will be an homage to Scooby-Doo, not a throwaway. <g>) For some reason, a dungeon in the land of dreams doesn't offend me as much, but again it calls for the dungeon to look like a dungeon, and I'd like to make it a "natural" part of the environment.
      Things I've come up with so far, that could be dungeon-like, given the right motivation (and given that some villains have transformation powers--I'm thinking of Pan's effect in the old *Freedom Force* game--any of them could be transformed to be more dungeon-like).
      Shopping malls. Open areas, though you need a reason to go into the various rooms/stores.
      High-rise towers. Looking for something? That could be a motive to open various things that should be accessible.
      Airport. Being "backstage" in the hidden places should give some opportunities.
      Cruise ship.
      Missile bases.
      Underground (undersea, in a deserted volcano) lair.
      Floating city or base (Pan again).
      Insane asylum or hospital.
      Inside a Pokemon ball: the heroes are the Pokemons, and if they're in for too long, they have to start making a willpower save against the mind control of the master (the owner of the ball).
      What have you got as a dungeon-type environment? I'm really hoping to eventually come up with something that doesn't look at all like a dungeon, but still has the constrained choices and the possibility of traps or puzzles. (Ooooh: the idea of a Doom Town, but those were discontinued when they stopped aboveground testing of nuclear weapons. On the other hand, they must have supers they want to test....)
      John McMullen (Young old coot)
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