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Re: Digest Number 355

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  • Seamus
    Something I just thought of, too. An actual firearm might not be what works if you have a thing against killing, or like Batman, have a thing against guns. A
    Message 1 of 3 , Aug 26, 2011
      Something I just thought of, too. An actual firearm might not be what works if you have a thing against killing, or like Batman, have a thing against guns. A taser is always a good non-lethal option.

      --- In icons-rpg@yahoogroups.com, John Post <johnpost@...> wrote:
      >
      > On Aug 26, 2011, at 3:16 AM, icons-rpg@yahoogroups.com wrote:
      > >Ouch. Yeah, that makes it trickier. If it's any consolation, I feel your pain. After making many >speeches about how one should accept the random hand he's dealt and stop whining about how >hard it is to make it work, when it came time for qmy group to generate our Icons characters, I >ended up with a Trained hero, with physical stats in the 2-4 range, and with one power. What >did I roll for that one power? Immunity. I mean, this guy had a strenth of 1.
      >
      > Remember, if your stats total 20 or less, you can re-roll them.
      >
      > Of course, I'd let both characters have firearms, with right aspects. In most Fate games you automatically start with a piece of equipment that's related to a character's essential nature, as long as the GM approves.
      >
      > John Post
      >
      > Sent from my iPhone
      >
      >
      >
      > >
      >
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