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Re: Gear and Equipment

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  • Sean Patrick Fannon
    Answers below... ... protection armour should provide. Are there any benchmarks. I was struggling with the same thing, and I found some guidelines by looking
    Message 1 of 3 , Aug 1, 2010
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      Answers below...

      --- In icons-rpg@yahoogroups.com, "blaster219@..." <blaster219@...> wrote:
      > But I'm not sure how much damage weapons should do or how much protection armour should provide. Are there any benchmarks.

      I was struggling with the same thing, and I found some guidelines by looking through the Stock Characters.

       
      > Also, how should you handle significant pieces of equipment that the PCs don't use very often but are effectively devices that temporarily grant powers. In this particular incident, I'm thinking of a set of prototype powered combat armour that the PCs use when they need to. Essentially, an environmentally sealed (which interfered with some touch-based or aerosol based powers) set of combat armour with speed and strength enhancers, full sensory suite (which interfered with certain super-senses) and a highly experimental ablative forcefield. They used in two missions out of about eight in the first season.
      >

      Again, I'd just eyeball it. You should just assign/allow gear as the story demands.

      ~SPF
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