Re: Gear and Equipment
- Answers below...
--- In firstname.lastname@example.org, "blaster219@..." <blaster219@...> wrote:
> But I'm not sure how much damage weapons should do or how much protection armour should provide. Are there any benchmarks.I was struggling with the same thing, and I found some guidelines by looking through the Stock Characters.
> Also, how should you handle significant pieces of equipment that the PCs don't use very often but are effectively devices that temporarily grant powers. In this particular incident, I'm thinking of a set of prototype powered combat armour that the PCs use when they need to. Essentially, an environmentally sealed (which interfered with some touch-based or aerosol based powers) set of combat armour with speed and strength enhancers, full sensory suite (which interfered with certain super-senses) and a highly experimental ablative forcefield. They used in two missions out of about eight in the first season.
>Again, I'd just eyeball it. You should just assign/allow gear as the story demands.~SPF