RE: [icons-rpg] Initiative redux
- On Thu, 21 Jul 2011 16:21 +0100, "Soylent Green" <gsoylent@...>
>I do not know if that is true for others, but it is not true of the
> as I replied to your post that occurred to me for the
> first time that maybe for some players the order they
> get to act with respect to fellow players, i.e. there
> may be an element of competition between players to
> see who does better.
people I play with.
While we were discussing using Awareness and/or Coordination for
determining initiative, one player put it like this (I am paraphrasing,
but it was something like this):
"Initiative doesn't exist for the *characters*. You can *say* everything
happens at once, but the *players* can't all talk at once, and the GM
needs a way to keep track of who is doing what. Initiative is just a
mechanic to make playing and running the game smoother."
As I mentioned before, I go by Awareness and then Coordination in case
of a tie, but honestly, I think it would work just as well to go
clockwise around the room.