RE: [icons-rpg] Re: Specialities in Whiteout
- Thanks. Well done with Whiteout, it looks like a fun adventure. When I finally get to run it I'll post a quick report.
Date: Fri, 15 Jul 2011 07:29:56 -0400
Subject: [icons-rpg] Re: Specialities in Whiteout
One of Mr. Kenson's suggestions in the ICONS book is that you shouldn't make a player test for something unless there is a chance for failure and that failure would be important for the story. I tend to think that the +1 to +3 for the Specialties can be a little underwhelming in a lot of instances. I'm an "expert" in my profession. If something comes up, I know the answer or I know how to find it with a little bit of research. The only time a real expert is going to fail to come up with the right answer is if he or she is asked to make a snap decision without any real analysis or access to reference materials or it is something that is really outside of his or her area of expertise and very theoretical. These are things that I'd make a player roll for, but they are not going to come up in an investigation that often.PS. I hope you enjoy Whiteout! I'll be running it at Gen Con this year. It should be fun.John Post___________________________________________"We are fast approaching the stage of the ultimate inversion: thestage where the government is free to do anything it pleases,while the citizens may act only by permission; which is the stageof the darkest periods of human history, the stage of rule by bruteforce." - Ayn Rand