- A collection of adventures would be cool. One of the things I use ICONS for is fill-in play, so the ability to just get an adventure on a couple of hoursMessage 1 of 21 , Apr 17, 2011View Source
A collection of adventures would be cool. One of the things I use ICONS for is fill-in play, so the ability to just get an adventure on a couple of hours notice (hours that are also filled with getting the kids to eat and to get them to Scouts and dance), well, that's a bonus.
More examples, especially of the player always rolls variety. Heck, doing an example for each power or an example for pairs of powers would be great. Team determination--actually, I ignore the team stuff because it's not clear to meT. New rules and powers, collected. Equipment and vehicles, yes, though I rather feel that those fall into two categories, the plot device (which doesn't need statting) and the team power. Currently I just handwave it.
Villains instead of heroes, though if you have to present heroes, the way I'm thinking of right now is to present two situation: Not enough heroes defending the city and how that affects the hero choices, and not nearly enough. (Because if there are enough heroes, what good are the PCs?)