Re: [icons-rpg] Re: Revolutionary War era game
Oooh! I'd never heard of The Black Coat before! Both volumes in trade paperback already ordered from Amazon! Thanks!
--- On Wed, 3/23/11, jaerdaph <jjbardales@...> wrote:
From: jaerdaph <jjbardales@...>
Subject: [icons-rpg] Re: Revolutionary War era game
Date: Wednesday, March 23, 2011, 2:52 PM
Some quick things I wanted to throw out there when this discussion first started but for some reason never got around to:
There is a Revolutionary War superhero comic series called The Black Coat that might be of interest: http://www.the-black-coat.com
Also, since someone mentioned the Colonial Gothic RPG, there's a supernatural graphic novel that might be a good source of inspiration called Revere: Revolution in Silver where legendary silversmith Paul Revere is also a monster hunter pitted against both Red Coats and werewolves: http://www.rpgnow.com/product_info.php?products_id=54754
Somebody also mentioned there really was no equivalent to the Nazis during the Revolutionary War. In my Colonial Gothic games, I use German Hessians (I had one unit that all suffered from lycanthropy - they were wereboars) in that role. http://en.wikipedia.org/wiki/Hessian_%28soldiers%29
Just some random thoughts I thought I'd share. :)
--- In firstname.lastname@example.org, "KurtM" <SheliakBob@...> wrote:
> I've been reading over the USHER files and the Minute Man write ups inspired me to contemplate a Revolutionary War setting for a full-on four color supers game. Think that WWII type coverage of superheroes and superteams, but applied to the Colonial Era.
> Already designing "Redcoat"--a Duplicate 9 one man military unit.
> "Midnight Rider"--a Paul Revere inspired messenger/courier/hero, probably Trained.
> "Swamp Fox"--for your hit and run guerilla fighter.
> "Green Mountain Boy"--young recruit with Size Increase
> The usual "Spirit of '76" and Patriot character types.
> Something using Ben Franklin's kite & key & lightning experiment
> Anyone else want to tinker with the idea?