- So, I'm looking at the book, and there's no rules for blindness. There's a blinding power, but there's no mechanics to support it. What's the deal?
- Right. This is why I have been saying that the penalty should be the power level to anything involving sight.
However, after the attack is resolved, your would still have the blind condition, so a temporary challenge that encourasges players to do interesting things because they can't see should be worth a Determination Point. You're not earning Determination for getting hit by an attack, but for fighting against an obstacle.
I wouldn't reward Determination for just not shooting a weapon because you can't see your target, for example.
--- In email@example.com, "Brandon Blackmoor" <bblackmoor@...> wrote:
> On Wed, 16 Feb 2011 11:51 -0500, "Brandon Blackmoor"
> <bblackmoor@...> wrote:
> > What is the actual in-game effect of "accepting" the
> > Challenge, if it's not a penalty to physical tests?
> > And if it's a Challenge, wouldn't that mean the player
> > could spend a point of Determination to ignore it?
> I have been thinking about this a great deal, and although I was warming
> to the idea of treating blindness as a result of Blinding as a
> Challenge, something occurred to me: Blinding is an attack. Treating it
> like a Challenge would essentially be giving the hero a Determination
> point simply for being hit by an attack. Heroes do not get Determination
> points for being shot or punched. Why would they get Determination
> points for being affected by any other attack?
> Blindness as part of the character's Aspects is a Challenge. Blindness
> that results from a Blinding attack is no more a Challenge than being
> unconscious as a result of a Blast attack.
> I think it's just simpler to treat Blinding as an attack, with a defined
> effect, rather than as a Challenge.
> Kind regards,
> Brandon Blackmoor