6047Re: [icons-rpg] Re: Emotion Control
- Jul 18, 2014Just out of curiosity, will this change be reflected when Great Power gets updated?
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On Jul 18, 2014, at 7:34 AM, "Steve Kenson stevekenson@... [icons-rpg]" <email@example.com> wrote:
Emotion Control saw some revision between Great Power and the Assembled Edition because playtest feedback said the Great Power version was:1) Too all-or-nothing; either the test succeeded and imposed the emotional effect for a virtually unlimited amount of time, or it failed and required determined effort to try again.2) A largely "instant win" effect in that if you successfully inflicted an emotion like fear, pleasure, or sadness, the target was effectively incapacitated, making Emotion Control tremendously effective.Those seemed important enough to warrant some changes to the power.The Assembled Edition version is similar, but it requires concentration to maintain and success level determines how often a new test is required. An extra to allow it to be maintained without concentration is pretty reasonable, since success level and the quality guidelines do a lot to keep the power from getting out of hand now.
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