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3446Re: New Marvel RPG

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  • the_bronze_rat
    Mar 1, 2012
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      I just started listening to this this morning, so I'm only like 20 minutes in. But many thanks for the link - I've already picked up several things (You guys are just now in the sewer, starting the carnage hunt).

      --- In icons-rpg@yahoogroups.com, Theron Bretz <tfbretz@...> wrote:
      >
      > I had a chance to play MHR over the weekend with some folks on the Vigilance
      > Podcast. I was definitely in the camp of "Couldn't wrap my head around
      > Cortex." I am, at hard, an old-school simulationist supers guy who cut his
      > teeth on Champions. ICONS is about as wibbly-wobbly as I can normally manage.
      > That being said, after getting my feet wet with some (mostly) knowledgeable
      > players (we made a few mistakes), I got it. I actually got it. And liked it.
      >
      > Anyway, for interested parties, the entire session is up here:
      > http://vigilancepress.podbean.com/2012/02/26/marvel-actual-play-demo/
      >
      > If nothing else, you'll get to hear me utter the worst "Sweet Christmas" in the
      > history of anything.
      >
      > Theron
      > Houston
      >
      >
      >
      >
      > ________________________________
      > From: John McMullen <jhmcmullen@...>
      > To: "icons-rpg@yahoogroups.com" <icons-rpg@yahoogroups.com>
      > Sent: Mon, February 27, 2012 9:31:05 AM
      > Subject: Re: [icons-rpg] Re: New Marvel RPG
      >
      >
      >
      >
      > I haven't looked at all the RPG.net threads, because I've certainly skipped the
      > main ones, but the ones I've seen were positive.
      >
      > I really am hoping that someone in my group will buy it and run it, so I can see
      > what it's like in play. (I'll probably buy the PDF and read it.) There are
      > things I've heard that I like the idea of, but I have no idea how it's
      > implemented, and that could make the difference for me.
      >
      > I do have a conceptual problem with Cortex, both flavours: can't quite wrap my
      > head around it. But the right implementation (or getting someone to lead me
      > through play in person) could resolve that.
      >
      > I like the idea of sessions structured like a comic book; I like a mechanical
      > benefit for team/solo/buddy performance; I like the idea of a conflict
      > resolution engine. But I'm not sure I could *play* a conflict resolution
      > engine. Heck, I'm still grokking aspects. (I'm very old-school. Comes of being,
      > well, old.)
      >
      > I wish them luck. I hear raves about Smallville, for instance, and I thought
      > Leverage was an interesting way to approach the caper story.
      >
      > Certainly, I'd love to see the MRH primer.
      >
      > John
      >
      > John McMullen (Searching for a .sig)
      > jhmcmullen@...
      >
      >
      > From: Soylent Green <gsoylent@...>
      > To: icons group <icons-rpg@yahoogroups.com>
      > Sent: Monday, February 27, 2012 9:39 AM
      > Subject: RE: [icons-rpg] Re: New Marvel RPG
      >
      >
      >
      >
      >
      >
      > Well the RPgsite can be a funny place. There's a lot of good people but it can
      > also be strangely political at times.
      >
      >
      > For my part the new Marvel game is very tempting, especially at the current
      > price, but based on teh reivew the dice mechanics sound awfully fiddly - and I
      > really don't do fiddly. So mostly I'm hoping that someone at my club will run it
      > so I can get a feel for it.
      >
      >
      >
      > To: icons-rpg@yahoogroups.com
      > From: buter1@...
      > Date: Mon, 27 Feb 2012 13:36:40 +0000
      > Subject: [icons-rpg] Re: New Marvel RPG
      >
      >
      >
      > RPGSite has a couple threads going on the new Marvel rpg. Not very positive, for
      > the most part. Kind of odd, as Icons is liked very much there.
      >
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