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3296Re: Team Aspects for the Avengers and Justice League?

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  • Seamus
    Feb 9, 2012
    • 0 Attachment
      Does (or did) the Justice League have flight rings? I can't remember if it was them or the Legion of Super-Heroes.

      --- In icons-rpg@yahoogroups.com, Theron Bretz <tfbretz@...> wrote:
      >
      > The JLA are definitely a tougher bunch to associate with aspects.
      >
      > Depending on the era, "Bwahahaha!" might qualify.
      >
      >
      >
      >
      >
      > ________________________________
      > From: John McMullen <jhmcmullen@...>
      > To: "icons-rpg@yahoogroups.com" <icons-rpg@yahoogroups.com>
      > Sent: Thu, February 9, 2012 1:39:33 PM
      > Subject: Re: [icons-rpg] Team Aspects for the Avengers and Justice League?
      >
      >
      >
      >
      > Justice League is less cohesive. My comments will be vague and not associated
      > with the current one, because I haven't read any of the new 52.
      >
      > Since they don't have a catchy call or a crotchety butler, I'd probably sum it
      > up with two Team Aspects:
      >
      > Aspects:
      >
      > "Justice League resources" You got a signal device, often teleporters in your
      > own home, you got to call on other powerful members or inquire of the database,
      > or use things from the trophy case when things were dire. I think the signal
      > devices were coated with hot pepper extract or something, because no one ever
      > remembered them in their own books, but they were there.
      >
      > "Connection: UN, many governments" A lot of governments handed you trust (well,
      > didn't shoot you on sight); the League had some contact in most countries,
      > although there were rogue states where they didn't. (I'm thinking Bialya,
      > especially.)
      >
      > Challenges:
      >
      > "Obligations of membership" The obvious one is monitor duty, but the writers for
      > the League are always able to pull out some odd requirement for members in order
      > to generate whatever conflict they needed. You can't call a more powerful member
      > at whim: it has to be justified. Whatever you do, there are equally- or
      > more-powerful members judging you. You have to be a certain age, if you're human
      > (I think it was 21). Batman was always watching, and you *knew* he had a plan to
      > take you down. (Replaced by "Obligations of associate membership" for some few
      > heroes.)
      >
      > "Constantly tested" Not just by the assorted alien dictators and enemies such as
      > Starro and Prometheus, no, various other groups either created superfolk to
      > fight the League or replace the League; supervillains banded together to form
      > opponent groups (and disbanded).
      >
      > "Old boys club" I'd use this to indicate that the league doesn't really design
      > itself: while the Avengers secretly keep an eye out for abilities they need and
      > the heck with personalities (which causes them friction), to a large extent, the
      > League looks for personalities that will mesh and the heck with the powers.
      > Snapper Carr as mascot, in the early days; many of the unpowered heroes have the
      > grit but not the power (Vigilante, anyone?): they've got spunk and they're
      > willing to wear a costume, so that's good enough for us.
      >
      > John McMullen (Young old coot)
      > jhmcmullen@...
      >
      > From: Ron Frazier <ronfraz63@...>
      > To: icons-rpg@yahoogroups.com
      > Sent: Thursday, February 9, 2012 12:28 PM
      > Subject: [icons-rpg] Team Aspects for the Avengers and Justice League?
      >
      >
      >
      >
      >
      > Hello,
      >
      > As the subject line refers to, what would be some Qualities and Challenges of
      > the Avengers and the Justice League? Surely someone has thought about this ;-).
      >
      >
      > --
      > Ron Frazier
      > ronfraz63@...
      > Life is complex: it has both real and imaginary components.
      >
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