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1538Re: [humanmarkup] Re: [h-anim] HumanML Thoughts

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  • Rex Brooks
    Aug 22, 2001
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      You're right. I will see to it that this doesn't recur, at least as I can.

      <chagrin>Oops</chagrin>
      Rex

      >I think that Carol 'probably' doesn't belong on this email thread ;)
      >
      >Ranjeeth Kumar thunga
      >
      >----- Original Message -----
      >From: "Rex Brooks" <rexb@...>
      >To: <humanmarkup@yahoogroups.com>
      >Cc: "James Smith" <james@...>; <carol.geyer@...>
      >Sent: Wednesday, August 22, 2001 8:36 PM
      >Subject: Re: [humanmarkup] Re: [h-anim] HumanML Thoughts
      >
      >
      >>
      >> Lucky You. I'm not quite so lucky, but I expect to see it in about
      >> the timeline you suggest. When I said shortly, I meant that beginning
      >> work on it was in the next year from now--about the time I expect to
      >> see fairly mature displacers, weighting algorithms, and nurbs
      >> calculations for crease angles in H-Anim, and the beginning of
      >> radiosity lighting engines in X3D. About the same time frame for
      >> 64-bit Itanium to become desktop reality--maybe a little more. that
      >> makes it 18-24 months or so.
      >>
      >> I sure hope it is still <?xml version="1.0"> and not 1.1 or 1.2. But
      >> then, I didn't think Blueberry was worth all the fuss, so that shows
      >> what I know.
      >>
      >> Ciao,
      >> Rex
      >>
      >> At 1:58 AM +0200 8/23/01, Niclas Olofsson wrote:
      >> ><?xml version="1.0" ?>
      >> >
      >> >Rex Brooks wrote:
      >> >> Nic, the time is shortly to arrive for just that exploration. There
      >> >> is a thread with NormBadler at UPenn's Human Simulation Group with
      >> >> Matt Beitler et al, that I will eventually get into some kind of
      >> >> presentable form for both HumanML and H-Anim--using Laban Movement
      >> >> Analysis and Badler's EMOTE engine that fills the bill as far as I
      >> >> can see right now.
      >> >
      >> >Very interesting, but nope, that alone will not do it. A very good
      >> >starting point though. Looking at EMOTE it appears to me as yet another
      >> >level of abstraction that perhaps would make things easier. It can
      >> >perhaps provide a level of abstraction above FAP's and provide H-Anim
      >> >(or whatever human animation format) with a somewhat more dynamic
      >> >presentation. In the same time it provides authors and computers with a
      >> >more fuzzy means of communications.
      >> >
      >> >But (a big BUT), in regular software design terms, most of this stuff
      >> >belongs in the outermost presentation layer. EMOTE gets close to filling
      >> >in as the presentation logic (backed up by h-anim representation). I'm
      >> >looking for the layer beneath it, the business logic of human
      >> >communication. Does it make any sense? Probably not. But I do collective
      >> >design. The system we are building right now took me since january to
      >> >design, but we build the core in only 3 weeks. I think this will work
      >> >pretty much the same, only it will take a couple of years instead. If
      >> >this where ready for prime time I'd be the first to start a task force
      >> >around it. But it isn't. It will take years. And I'll be there then.
      >> >Waiting. After all, this is what MY life is all about. I'm 30 today. I
      >> >have time :-)
      >> >
      >> >Cheers,
      >> >/Niclas
      >> >
      >> >
      >> >To unsubscribe send an email to:
      >> >humanmarkup-unsubscribe@yahoogroups.com
      >> >
      >> >
      >> >
      >> >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
      >>
      >>
      >> --
      >> Rex Brooks
      >> GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
      >> W3Address: http://www.starbourne.com
      >> Email: rexb@...
      >> Tel: 510-849-2309
      >> Fax: By Request
      >>
      >>
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      >>
      >>
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      >>
      >>
      >
      >
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      --
      Rex Brooks
      GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
      W3Address: http://www.starbourne.com
      Email: rexb@...
      Tel: 510-849-2309
      Fax: By Request
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