## Re: [hockeydisk] BIG APBA-ENGINE QUESTION

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• I am on the road right now, with very limited email functionality. However, I throw the answer out now, and we can discuss it in more detail later. I would be
Message 1 of 4 , Mar 13, 2001
I am on the road right now, with very limited email functionality.
However, I throw the answer out now, and we can discuss it in more
detail later.
I would be hesitant to go to higher numbers. There are a number
of reasons why. Here are some, off the top of my head:
1) some of the ratings have a cap of 7 in the code. This doesn't
mean that you can't put 9 in, but it will have no extra effect
2) there is alot of "difference" stuff that the game uses, meaning,
it will sum say the defensemen's skate rating, and then subtract
the sum of the forward's forechecking. The difference is the
significant number. If you stretch the ratings to 1-9, you start
getting difference results that are in a range usually reserved
for bad mismatches, and these will occur with average players
with the stretched rating system. This will lead to more non-realistic
results.
3) more headaches in putting the disk together...the arguements over
2 or 3 are big now....make that a 4 or 5 or 6 or 7 arguement, and
it gets crazy

I'll join in the counter arguements when I get back in town.

I would like to start the disk rating process early this year,
so this is a good discussion to have right now.

Dave

>There is no doubt that #'s higher than 5's do work.
>
>My Q is this : How would the APBA engine handle a league with ratings
>that went from 1-9, rather than 1-5. Would this make for more
>offense? More defense? More of the same?
>
>If more of the same, then it would make for a more realistic sim,
>creating more diversity in 'types' of players out there.
>
>I'm sure the ratings-panel can adjust to have higher ratings.
>
>Atkinson? Anybody?
>
>
>
>
>
>
>
>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
• There is no doubt that # s higher than 5 s do work. My Q is this : How would the APBA engine handle a league with ratings that went from 1-9, rather than 1-5.
Message 2 of 4 , Mar 13, 2001
There is no doubt that #'s higher than 5's do work.

My Q is this : How would the APBA engine handle a league with ratings
that went from 1-9, rather than 1-5. Would this make for more
offense? More defense? More of the same?

If more of the same, then it would make for a more realistic sim,
creating more diversity in 'types' of players out there.

I'm sure the ratings-panel can adjust to have higher ratings.

Atkinson? Anybody?
• I voted yes, I think it would allow for much more diversity from player to player. However, I think it will also create much more work for the fine people who
Message 3 of 4 , Mar 13, 2001
I voted yes, I think it would allow for much more
diversity from player to player.

However, I think it will also create much more work for
the fine people who spend hours perfecting the disks
each season.

So, IMO it is up to the disk creation crew to decide whether
the extra time it would take would be worth it.

Just my opinion.

Jeff Dunlop
TAHA
LHL
THL

>From: zachtower@...
>To: hockeydisk@yahoogroups.com
>Subject: [hockeydisk] BIG APBA-ENGINE QUESTION
>Date: Tue, 13 Mar 2001 23:43:08 -0000
>
>There is no doubt that #'s higher than 5's do work.
>
>My Q is this : How would the APBA engine handle a league with ratings
>that went from 1-9, rather than 1-5. Would this make for more
>offense? More defense? More of the same?
>
>If more of the same, then it would make for a more realistic sim,
>creating more diversity in 'types' of players out there.
>
>I'm sure the ratings-panel can adjust to have higher ratings.
>
>Atkinson? Anybody?
>
>
>

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• I agree with Jeff in that this would be beneficial, especially considering the ratings team is already using 1/2 ratings which essentially makes it a 10-point
Message 4 of 4 , Mar 14, 2001
I agree with Jeff in that this would be beneficial, especially considering
the ratings team is already using 1/2 ratings which essentially makes it a
10-point system (although the 1/2s are discarded in the final product).
But I also agree that this is up to Jeff and Dave who have sacrificed
countless weeks getting the game near perfected on the five-point scale. Does
this mean they have to start from scratch?? Is it more work for them??
I'm pretty happy with the game as it is (with the exception of those things
everyone agrees we can't fix without redoing the entire game engine--but
that's life, nothing's perfect). However, if we can make it better without
putting any more burden on the disc team, then I say lets do it.

Herb Garbutt
NNHL Commissioner

Jeff Dunlop wrote:

> I voted yes, I think it would allow for much more
> diversity from player to player.
>
> However, I think it will also create much more work for
> the fine people who spend hours perfecting the disks
> each season.
>
> So, IMO it is up to the disk creation crew to decide whether
> the extra time it would take would be worth it.
>
> Just my opinion.
>
> Jeff Dunlop
> TAHA
> LHL
> THL
>
> >From: zachtower@...
> >To: hockeydisk@yahoogroups.com
> >Subject: [hockeydisk] BIG APBA-ENGINE QUESTION
> >Date: Tue, 13 Mar 2001 23:43:08 -0000
> >
> >There is no doubt that #'s higher than 5's do work.
> >
> >My Q is this : How would the APBA engine handle a league with ratings
> >that went from 1-9, rather than 1-5. Would this make for more
> >offense? More defense? More of the same?
> >
> >If more of the same, then it would make for a more realistic sim,
> >creating more diversity in 'types' of players out there.
> >
> >I'm sure the ratings-panel can adjust to have higher ratings.
> >
> >Atkinson? Anybody?
> >
> >
> >
>
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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