Re: [hockeydisk] Re: autoroster creating boxscores
- I agree with you Brad. It would really be a great add
----- Original Message -----
From: "Brad Utterstrom" <apbaahl@...>
Sent: Saturday, March 04, 2006 12:04 PM
Subject: [hockeydisk] Re: autoroster creating boxscores
> Has anyone thought more about this? I think it would be a really
> helpful tool if we could get a schedule that can do autoroster and
> save to gamefile, especially for replays and for disk
> creation/modification (sim testing).
> I'm working on a huge project which is that I would like
> to 'recreate" the past 30 years + of the NHL. I can do it by
> monitoring each team's lineup, but that increases the time it takes
> by probably 10x or more. I would REALLY love to be able to use
> autoroster and not have to monitor each team's lineup...not only
> would it be more accurate in terms of getting each player the right
> amount of GP/ice time, but it would cut out hundreds of hours from
> the project. Without it, I'll probably never finish.
> So even though I haven't had any luck yet, I'm not giving up on
> finding someone capable of doing this...and I don't think I'm the
> only one who would like to see this done, either...though as dead as
> it's been around here lately, I don't know how many people will
> chime in. Anyway, I'm getting desperate, so I'm still keeping my
> fingers crossed...somebody step up, please!
> --- In email@example.com, "Brad Utterstrom" <apbaahl@...>
>> I think Dave Atkinson was the one who created the 'autoroster'
>> thing, right? Would it be possible to just create a new one, maybe
>> signified with a G (for gamefile) instead of an A (for
>> where if you put all G's into the schedule, it does autoroster and
>> saves to gamefile?
>> I'm just brainstorming here. I really want to see something done
>> with this but I know there are only a couple people out there with
>> the programming capabilities to do something like this.-Brad
>> --- In firstname.lastname@example.org, Joe Sweeney <makojo@m...> wrote:
>> > Brad asked:
>> > >How long would it take to do something like that? I started
>> > >in programming many years ago and that's something I wish I
>> > >stuck with, so I could figure out stuff like this on my own. I
>> > >have ideas for utilities and stuff, so I always end up working
>> > >different programmers on ideas for different games.-Brad
>> > >
>> > >
>> > Hard to say without doing some research. If the values
>> > to go into the file are only stored in memory by the program,
>> > have to determine how to access them. That may be possible, but
>> > would depend how the program is storing them. And memory
>> can be
>> > anywhere in RAM so it's not nearly as straightforward as finding
>> them in
>> > a disk file. The data location is the key. The programming
>> > is isn't as difficult.
>> > Re programming, you might want to try picking up a copy of
>> > Basic Learning Edition and playing around with it. VB is pretty
>> easy to
>> > pick up if you think logically and it might be fun to create
>> > programs.
>> > Joe
> Yahoo! Groups Links