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Re: [hockeydisk] Re: autoroster creating boxscores

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  • Dave Bole
    I agree with you Brad. It would really be a great add on program. DAVE ... From: Brad Utterstrom To:
    Message 1 of 8 , Mar 4, 2006
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      I agree with you Brad. It would really be a great add
      on program.


      ----- Original Message -----
      From: "Brad Utterstrom" <apbaahl@...>
      To: <hockeydisk@yahoogroups.com>
      Sent: Saturday, March 04, 2006 12:04 PM
      Subject: [hockeydisk] Re: autoroster creating boxscores

      > Has anyone thought more about this? I think it would be a really
      > helpful tool if we could get a schedule that can do autoroster and
      > save to gamefile, especially for replays and for disk
      > creation/modification (sim testing).
      > I'm working on a huge project which is that I would like
      > to 'recreate" the past 30 years + of the NHL. I can do it by
      > monitoring each team's lineup, but that increases the time it takes
      > by probably 10x or more. I would REALLY love to be able to use
      > autoroster and not have to monitor each team's lineup...not only
      > would it be more accurate in terms of getting each player the right
      > amount of GP/ice time, but it would cut out hundreds of hours from
      > the project. Without it, I'll probably never finish.
      > So even though I haven't had any luck yet, I'm not giving up on
      > finding someone capable of doing this...and I don't think I'm the
      > only one who would like to see this done, either...though as dead as
      > it's been around here lately, I don't know how many people will
      > chime in. Anyway, I'm getting desperate, so I'm still keeping my
      > fingers crossed...somebody step up, please!
      > -Brad
      > --- In hockeydisk@yahoogroups.com, "Brad Utterstrom" <apbaahl@...>
      > wrote:
      >> I think Dave Atkinson was the one who created the 'autoroster'
      >> thing, right? Would it be possible to just create a new one, maybe
      >> signified with a G (for gamefile) instead of an A (for
      > autoroster),
      >> where if you put all G's into the schedule, it does autoroster and
      >> saves to gamefile?
      >> I'm just brainstorming here. I really want to see something done
      >> with this but I know there are only a couple people out there with
      >> the programming capabilities to do something like this.-Brad
      >> --- In hockeydisk@yahoogroups.com, Joe Sweeney <makojo@m...> wrote:
      >> >
      >> > Brad asked:
      >> >
      >> > >How long would it take to do something like that? I started
      >> dabbling
      >> > >in programming many years ago and that's something I wish I
      > would
      >> have
      >> > >stuck with, so I could figure out stuff like this on my own. I
      >> always
      >> > >have ideas for utilities and stuff, so I always end up working
      >> with
      >> > >different programmers on ideas for different games.-Brad
      >> > >
      >> > >
      >> > Hard to say without doing some research. If the values
      > that
      >> need
      >> > to go into the file are only stored in memory by the program,
      > then
      >> you'd
      >> > have to determine how to access them. That may be possible, but
      >> it
      >> > would depend how the program is storing them. And memory
      > storage
      >> can be
      >> > anywhere in RAM so it's not nearly as straightforward as finding
      >> them in
      >> > a disk file. The data location is the key. The programming
      > after
      >> that
      >> > is isn't as difficult.
      >> > Re programming, you might want to try picking up a copy of
      >> Visual
      >> > Basic Learning Edition and playing around with it. VB is pretty
      >> easy to
      >> > pick up if you think logically and it might be fun to create
      > your
      >> own
      >> > programs.
      >> > Joe
      >> >
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