Re: [hockeydisk] A Couple Of Questions About the Game

Expand Messages
• How can we remove a goaltenders during a game in APBA ? Jeff Kraus écrit : The line numbers correspond to the line-up screen in the game: you
Message 1 of 13 , Sep 1, 2002
• 0 Attachment

How can we remove a goaltenders during a game in APBA ?

Jeff Kraus <othl@...> écrit :

The line numbers correspond to the line-up screen in the game:  you can define up to 5 forward & defensive lines.  Line 6 is reserved for the line currently on the ice, so you won't see that.  7 & 8 are the power play units, 9 & 10 are penalty killers.

Forecheckers ranges from 1 to 4, but there's a bug in the game that makes the display screwy.  When your line is defined to play in physical mode, it displays as "P" with the number of forecheckers -- if you have two forecheckers in physical mode, it'll show forecheckers as P2.  But when you get out of physical mode and go back to normal mode, it doesn't clear the 2nd digit.  So if you switch from "P2" to 3 forecheckers in normal mode, it'll show as "32" instead of "3".  In short, just look at the first digit.

Jeff

----- Original Message -----
From: David Gowdey
Sent: Saturday, August 31, 2002 5:38 PM
To: hockeydisk@yahoogroups.com
Subject: [hockeydisk] A Couple Of Questions About the Game

Could someone explain what the numbers on the left and
right sides of the screen during a game mean? There
are three headings, FWD, DEF and FRCHK, pretty easy to
figure, but what about the numbers? FWD shifts from
0-10- what does this mean? And FRCHK seems pretty
straightforward, with numbers 1-4; except that in a
game between two oldtime teams I saw numbers like 42
in that column. Not sure what that meant- Thanks for
any help

__________________________________________________
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
http://finance.yahoo.com

http://us.click.yahoo.com/pt6YBB/NXiEAA/MVfIAA/scUolB/TM
---------------------------------------------------------------------~->

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Lèche-vitrine ou lèche-écran ? Yahoo! Magasinage.

• I beleive the only way for a goaltender to be replaced in an ABPA sim is if your starting goalie gets injured, then it automatically subs in the backup, and if
Message 2 of 13 , Sep 1, 2002
• 0 Attachment
I beleive the only way for a goaltender to be replaced in an ABPA sim is if
your starting goalie gets injured, then it automatically subs in the backup,
and if he gets hurt, it goes to your next goalie (if u carry more than 2) and
so on.

-James Caldwell
GM, Huntsville Blast, CSHA
2001-2002 Southern Division Champions
and Regular Season Eastern Conference Champion
• Thanks Jeff- I m glad it wasn t because I d made an error in my ratings for the oldtimers. D ... __________________________________________________ Do You
Message 3 of 13 , Sep 1, 2002
• 0 Attachment
error in my ratings for the oldtimers. D

--- Jeff Kraus <othl@...> wrote:
> The line numbers correspond to the line-up screen in
> the game: you can define up to 5 forward &
> defensive lines. Line 6 is reserved for the line
> currently on the ice, so you won't see that. 7 & 8
> are the power play units, 9 & 10 are penalty
> killers.
>
> Forecheckers ranges from 1 to 4, but there's a bug
> in the game that makes the display screwy. When
> your line is defined to play in physical mode, it
> displays as "P" with the number of forecheckers --
> if you have two forecheckers in physical mode, it'll
> show forecheckers as P2. But when you get out of
> physical mode and go back to normal mode, it doesn't
> clear the 2nd digit. So if you switch from "P2" to
> 3 forecheckers in normal mode, it'll show as "32"
> instead of "3". In short, just look at the first
> digit.
>
> Jeff
>
> ----- Original Message -----
> From: David Gowdey
> Sent: Saturday, August 31, 2002 5:38 PM
> To: hockeydisk@yahoogroups.com
> Subject: [hockeydisk] A Couple Of Questions About
> the Game
>
> Could someone explain what the numbers on the left
> and
> right sides of the screen during a game mean? There
> are three headings, FWD, DEF and FRCHK, pretty easy
> to
> figure, but what about the numbers? FWD shifts from
> 0-10- what does this mean? And FRCHK seems pretty
> straightforward, with numbers 1-4; except that in a
> game between two oldtime teams I saw numbers like 42
> in that column. Not sure what that meant- Thanks for
> any help
>
> __________________________________________________
> Do You Yahoo!?
> Yahoo! Finance - Get real-time stock quotes
> http://finance.yahoo.com
>
>
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/ Get more from the
> http://explorer.msn.com
>

__________________________________________________
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
http://finance.yahoo.com
• You can pull the goalie from the in-game roster screen by positioning the cursor you want to put on as the extra attacker, and on the column for Line 6 (the
Message 4 of 13 , Sep 1, 2002
• 0 Attachment
You can pull the goalie from the in-game roster screen by positioning the cursor you want to put on as the extra attacker, and on the column for "Line 6" (the current line on the ice), and giving the player the position "S" - for extra skater.  That automatically removes the goalie.  To put him back in select him and give him the position "G".

You can pull the goalie while the puck is in play by pressing "H" to pull the home goalie, or "V" to pull the visiting goalie (I think that's right).  In order to do that I think you have to pre-define who would be put on as your extra attacker.  You do that on the roster screen by putting the cursor on the player(s) you want to use as extra attacker and type an asterisk.  You should do this at the start of the game, or at any time but some time before you want to pull the goalie.  The instructions suggest selecting two or three players for extra attacker in case the first choice is tired or already on the ice.

As for goalies, you can only dress two goalies (prevents you from having a true all-star game).  And the computer coach never pulls your goalie no matter how poorly he plays unless he gets hurt.

Jeff

----- Original Message -----
From: Sylvain Dallaire
Sent: Sunday, September 01, 2002 8:11 AM
To: hockeydisk@yahoogroups.com
Subject: Re: [hockeydisk] A Couple Of Questions About the Game

How can we remove a goaltenders during a game in APBA ?

Jeff Kraus <othl@...> écrit :

The line numbers correspond to the line-up screen in the game:  you can define up to 5 forward & defensive lines.  Line 6 is reserved for the line currently on the ice, so you won't see that.  7 & 8 are the power play units, 9 & 10 are penalty killers.

Forecheckers ranges from 1 to 4, but there's a bug in the game that makes the display screwy.  When your line is defined to play in physical mode, it displays as "P" with the number of forecheckers -- if you have two forecheckers in physical mode, it'll show forecheckers as P2.  But when you get out of physical mode and go back to normal mode, it doesn't clear the 2nd digit.  So if you switch from "P2" to 3 forecheckers in normal mode, it'll show as "32" instead of "3".  In short, just look at the first digit.

Jeff

----- Original Message -----
From: David Gowdey
Sent: Saturday, August 31, 2002 5:38 PM
To: hockeydisk@yahoogroups.com
Subject: [hockeydisk] A Couple Of Questions About the Game

Could someone explain what the numbers on the left and
right sides of the screen during a game mean? There
are three headings, FWD, DEF and FRCHK, pretty easy to
figure, but what about the numbers? FWD shifts from
0-10- what does this mean? And FRCHK seems pretty
straightforward, with numbers 1-4; except that in a
game between two oldtime teams I saw numbers like 42
in that column. Not sure what that meant- Thanks for
any help

__________________________________________________
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
http://finance.yahoo.com

http://us.click.yahoo.com/pt6YBB/NXiEAA/MVfIAA/scUolB/TM
---------------------------------------------------------------------~->

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Lèche-vitrine ou lèche-écran ? Yahoo! Magasinage.

• Thanks for the answer Jeff Jeff Kraus écrit : You can pull the goalie from the in-game roster screen by positioning the cursor you want to put
Message 5 of 13 , Sep 2, 2002
• 0 Attachment

Jeff Kraus <othl@...> écrit :

You can pull the goalie from the in-game roster screen by positioning the cursor you want to put on as the extra attacker, and on the column for "Line 6" (the current line on the ice), and giving the player the position "S" - for extra skater.  That automatically removes the goalie.  To put him back in select him and give him the position "G".

You can pull the goalie while the puck is in play by pressing "H" to pull the home goalie, or "V" to pull the visiting goalie (I think that's right).  In order to do that I think you have to pre-define who would be put on as your extra attacker.  You do that on the roster screen by putting the cursor on the player(s) you want to use as extra attacker and type an asterisk.  You should do this at the start of the game, or at any time but some time before you want to pull the goalie.  The instructions suggest selecting two or three players for extra attacker in case the first choice is tired or already on the ice.

As for goalies, you can only dress two goalies (prevents you from having a true all-star game).  And the computer coach never pulls your goalie no matter how poorly he plays unless he gets hurt.

Jeff

----- Original Message -----
From: Sylvain Dallaire
Sent: Sunday, September 01, 2002 8:11 AM
To: hockeydisk@yahoogroups.com
Subject: Re: [hockeydisk] A Couple Of Questions About the Game

How can we remove a goaltenders during a game in APBA ?

Jeff Kraus <othl@...> écrit :

The line numbers correspond to the line-up screen in the game:  you can define up to 5 forward & defensive lines.  Line 6 is reserved for the line currently on the ice, so you won't see that.  7 & 8 are the power play units, 9 & 10 are penalty killers.

Forecheckers ranges from 1 to 4, but there's a bug in the game that makes the display screwy.  When your line is defined to play in physical mode, it displays as "P" with the number of forecheckers -- if you have two forecheckers in physical mode, it'll show forecheckers as P2.  But when you get out of physical mode and go back to normal mode, it doesn't clear the 2nd digit.  So if you switch from "P2" to 3 forecheckers in normal mode, it'll show as "32" instead of "3".  In short, just look at the first digit.

Jeff

----- Original Message -----
From: David Gowdey
Sent: Saturday, August 31, 2002 5:38 PM
To: hockeydisk@yahoogroups.com
Subject: [hockeydisk] A Couple Of Questions About the Game

Could someone explain what the numbers on the left and
right sides of the screen during a game mean? There
are three headings, FWD, DEF and FRCHK, pretty easy to
figure, but what about the numbers? FWD shifts from
0-10- what does this mean? And FRCHK seems pretty
straightforward, with numbers 1-4; except that in a
game between two oldtime teams I saw numbers like 42
in that column. Not sure what that meant- Thanks for
any help

__________________________________________________
Do You Yahoo!?
Yahoo! Finance - Get real-time stock quotes
http://finance.yahoo.com

http://us.click.yahoo.com/pt6YBB/NXiEAA/MVfIAA/scUolB/TM
---------------------------------------------------------------------~->

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

Lèche-vitrine ou lèche-écran ? Yahoo! Magasinage.

Lèche-vitrine ou lèche-écran ? Yahoo! Magasinage.

• ... If I recall correctly (it s been a while since I played the game) you change the goalie on the line screen (I m assuming that the original questioner
Message 6 of 13 , Sep 2, 2002
• 0 Attachment
> I beleive the only way for a goaltender to be replaced in an ABPA sim is if
> your starting goalie gets injured, then it automatically subs in the backup,
> and if he gets hurt, it goes to your next goalie (if u carry more than 2) and
> so on.

If I recall correctly (it's been a while since I played the game) you change the goalie on the line screen (I'm assuming that the original questioner wanted to know how to switch goalies). You go into all the lines and put the G next to the second goalie, and he becomes the active goalie.

Alan
• If your back-up goalie gets hurt, then a player off the defense becomes your third goalie. The software will only allow the use of 2 goalies per game, no
Message 7 of 13 , Sep 2, 2002
• 0 Attachment
If your back-up goalie gets hurt, then a player off the defense becomes your
third goalie. The software will only allow the use of 2 goalies per game, no
matter how many you might have on your roster.

Frank
----- Original Message -----
From: Alan Tignanelli <alantignanelli@...>
To: <hockeydisk@yahoogroups.com>
Sent: Monday, September 02, 2002 12:15 PM
Subject: [hockeydisk] Re: A Couple Of Questions About the Game

> > I beleive the only way for a goaltender to be replaced in an ABPA sim is
if
> > your starting goalie gets injured, then it automatically subs in the
backup,
> > and if he gets hurt, it goes to your next goalie (if u carry more than
2) and
> > so on.
>
> If I recall correctly (it's been a while since I played the game) you
change the goalie on the line screen (I'm assuming that the original
questioner wanted to know how to switch goalies). You go into all the lines
and put the G next to the second goalie, and he becomes the active goalie.
>
> Alan
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
• You have to do it from roster screen either during the game or immediately before the start of the game. I think you put the cursor on the player you want to
Message 8 of 13 , Sep 2, 2002
• 0 Attachment
You have to do it from roster screen either during the game or immediately before the start of the game.  I think you put the cursor on the player you want to use as a shadow, press "S" and then it'll prompt you for the player you want him to shadow.  I think that's it.  You'll have to play around with it if that's not exactly right.  But it's opponent-specific so it's not something you can predefine and you can't use it with the autoscheduler.

----- Original Message -----
From: Frank Marier
Sent: Monday, September 02, 2002 1:28 PM
To: hockeydisk@yahoogroups.com
Subject: Fw: [hockeydisk] Re: A Couple Of Questions About the Game

Frank.
----- Original Message -----
From: Alan Tignanelli <alantignanelli@...>
To: <hockeydisk@yahoogroups.com>
Sent: Monday, September 02, 2002 12:15 PM
Subject: [hockeydisk] Re: A Couple Of Questions About the Game

> > I beleive the only way for a goaltender to be replaced in an ABPA sim is
if
> > your starting goalie gets injured, then it automatically subs in the
backup,
> > and if he gets hurt, it goes to your next goalie (if u carry more than
2) and
> > so on.
>
> If I recall correctly (it's been a while since I played the game) you
change the goalie on the line screen (I'm assuming that the original
questioner wanted to know how to switch goalies).  You go into all the lines
and put the G next to the second goalie, and he becomes the active goalie.
>
> Alan
>
>
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>