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892

Pictures of gridded games

I have added pictures to the photo sessions of two gridded games with 28mm figures. One is 'Memoir 44' on hexes, the other 'Combat Cards' on squares.
macmac_au
Oct 10, 2013
#892
 
891

Re: WWII hex based rules

Try Combat Cards http://www.tacticalassaultgames.com/category/combat_cards/ http://www.tacticalassaultgames.com/category/combat_cards/ ... Thanks, Dale. I had
macmac_au
Oct 10, 2013
#891
 
890

Re: My reasons

... Important addition to that : 1) For each unit, if the quadrant it wants to move into is occupied by another unit, then this unit will not move this
steveoc6464
Aug 10, 2013
#890
 
889

Re: My reasons

... Choice of square is an interesting one. It probably counter-intuitive, but a straight old checkers board style square grid seems to work best with linear
steveoc6464
Aug 10, 2013
#889
 
888

Re: My reasons

Hi Neil, thanks for the response. ... You are right about the solo play, as that will be my main use of it. Hidden movement and an intelligent AI opponent,
steveoc6464
Aug 10, 2013
#888
 
887

Re: My reasons

No need to apologize; this forum has been slow as of late. I have converted much of my gaming to the grid, even when people think it is not necessary (i.e.
Dale Hurtt
Aug 10, 2013
#887
 
886

Re: My reasons

Hi Steve :) Sounds like an interesting project, is it intended for solo play primarily? It sounds like it would be perfect for that, anyway. One question, do
neil451218
Aug 10, 2013
#886
 
885

Re: My reasons

Apologies for a late response to an old thread. I have come around to taking the square grid approach quite seriously now for a number of reasons. I have put
steveoc6464
Aug 9, 2013
#885
 
884

Re: WWII hex based rules

Thanks, Dale. I had a look through your posts yesterday, and quite liked what you've come up with. I'm probably still a wee way away from actually gaming, but
prufrockj1974
Apr 5, 2013
#884
 
883

Re: WWII hex based rules

... Out of all the WW2 rules I have, these struck me as having simple easy to use, consistent mechanisms. So the solo friendly in this instance is more that
Shaun Travers
Mar 30, 2013
#883
 
882

Re: WWII hex based rules

... Why yes, they are: http://www.worthingtongames.com/images/bob/BOBrulesUPDATE090812_WEB.pdf And some bonus scenarios:
Dale Hurtt
Mar 30, 2013
#882
 
881

Re: WWII hex based rules

... I have had the PBI rules for several years now, but never played them, simply because my troops are based for Flames of War. PBI really wants you to use
Dale Hurtt
Mar 30, 2013
#881
 
880

Re: WWII hex based rules

... What is most import is the scale of game you want to play. My limitation is that I have a collection of troops based for Flames of War, and I do not want
Dale Hurtt
Mar 30, 2013
#880
 
879

Re: WWII hex based rules

Hi Shaun, Thanks for the tips. Another chap also recommended PBI, so I might have to investigate it further. Will take a look at your other suggetions, too.
prufrockj1974
Mar 29, 2013
#879
 
878

Re: WWII hex based rules

Hi Dale, Yes, "order three left" doesn't really appeal to me so much for WWII, but I have nothing against battle dice. I'm not quite ready to start playing yet
prufrockj1974
Mar 29, 2013
#878
 
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