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Re: [gladiator] Re: Tournament Rules, Part 1

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  • Rory Wilde
    No character should exceed experience level 4 after completing the tournament scenarios. i feel i have to question this rule. because what if i went through
    Message 1 of 25 , Jul 1, 2001
      "No character should exceed
      experience level 4 after completing the tournament scenarios."

      i feel i have to question this rule. because what if i went through the
      tournament with, say, one cleric. and just used the dead enemies to raise
      more team-mates?, because, they would cease to exist after the round, i get
      EXP for raising them, and who-ever i kill to make them. i would probably
      pass level 4.

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    • dancing corpse
      all i ask is that i know how many scenario s will be in it before the scen starts because it will afect my chouce of charecters
      Message 2 of 25 , Jul 1, 2001
        all i ask is that i know how many scenario's will be in it before the scen
        starts because it will afect my chouce of charecters

        _,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_
        ���`����,��,����`�������`����,��,����`�������`����,��,����`����,�
        -Terry


        From: "Daniel Paul Hightower" <dph_of_rules@...>
        Reply-To: gladiator@yahoogroups.com
        To: gladiator@yahoogroups.com
        Subject: [gladiator] Re: Tournament Rules, Part 1
        Date: Sun, 01 Jul 2001 02:40:15 -0000

        This message is going to be a summation of all existing rules. The
        tournament, as it currently stands, will have to be offline.

        Checkpoints - Before you start going through the tournament scenarios
        and after you hire character(s), send your initial saved game in to
        the judges. This one is only for reference. After that, every time a
        person completes 5 scenarios, send your saved game in to the judges.


        Cheating - To prevent cheating, once all the players have completed a
        set of 5 scenarios, the judges will post all the stats of each
        player's team. If anyone thinks a player is cheating, that person can
        post a message challenging the person's stats. One or more judges
        will go through the scenarios to check out the claim. if at any time
        a person is found to be cheating, that person will be immediately
        expelled from the tournament.

        Optional Rules - By the time a player has completed the 1st five
        scenarios, all the members of his/her team must be hired. In return,
        all scenarios will be pre-checked to sure that no player will be so
        overwhelmed with a scenario that he/she will need to buy extra
        characters to help defeat one scenario.

        Goal of the tournament - To have the highest score after completing
        all scenarios.

        Tie Breakers: the following is a list in order of how to break ties:
        1)the player with no (or fewest) clerics
        2)the player with no (or fewest) ghosts
        3)the player with no (or fewest) faeries
        4)the player with no (or fewest) skeletons and/or mages
        5)the player with no (or fewest) elves
        Obviously, we need a very long list of how to break ties. But
        beyond the 1st five, I am not quite sure how to break ties without
        stepping on somebody's toes. Any more suggestions would be
        appreciated and any challenges on the existing proposed ways to break
        ties would be welcome.

        Scenarios - A set of people will work on choosing and preparing the
        scenarios for the tournament. Each set of 5 will be zipped together
        and assigned a unique password by somebody not playing in the
        tournament. One of the goals of choosing and preparing scenarios is
        the impossibility of any player ending up with an archmage and/or a
        cleric who can summon skeletons. No character should exceed
        experience level 4 after completing the tournament scenarios.

        --- In gladiator@y..., "Daniel Paul Hightower" <dph_of_rules@y...>
        wrote:
        > > If I have anything to do with picking/editing scenarios, there
        will
        > be
        > > no way to end with an archmage by the end of the tournament and/or
        > end
        > > with a cleric who could summon skeletons without cheating.
        >
        > Also, I also want to raise another point: before tournament starts,
        > the judges will know beforehand maximum possible scores at each
        point
        > in the tournament. There is a gladiator file checker (
        > http://sluggy.net/glad/ ) to determine which scenarios you have
        > visited. Putting those two facts together should be a very strong
        > deterent to would-be cheaters.
        >
        > How do I propose knowing max scores? I would propose is someone
        > beforehand creating a very powerfull character to send through the
        > tournament scenarios {I already have a scenario designed for such a
        > purpose], going through each scenario at 'Slaughter' level. Record
        > the initial the score being going through After 5 scenarios or so,
        > right down the score.
        >
        > The only other way I could see cheating is someone substiting out
        > tournament scenarios by creating new scenarios with the tournament
        > numbers. To nip that problem in the bud, only the judges will know
        > max possible scores. Futhermore, IMHO putting together the
        tournament
        > scenarios and deciding which numbers to use will be done rather
        > secretly (in another yahoo group) and the tournament scenarios will
        > only be sent to the players the same day the tournament starts to
        > prevent possible substitution of tournament scenarios. Futhermore,
        I
        > propose zipping the tournament scenarios up in bundles of 5 with a
        > different password for each set just to make substituting out
        > scenarios all but too time consuming to keep from being caught.
        >
        > I know I sound rather paranoid about cheaters, but I want the
        results
        > of 1st gladiator tournament to be as uncontroversial as possible.
        If
        > there is another to cheat that I haven't figured a way around, let
        me
        > know. I know some of the rules sound restrictive, but they are only
        > around just to make the tournament fun for everyone involved.
        >
        > One of these years, I would love to see a tournament where all of us
        > gather to one central location to play gladiator. More
        realistically
        > [I'm not so sure this is more realistic), if G:BF ever gets
        finished,
        > I would love to have an internet tournament.


        _________________________________________________________________________
        Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
      • dancing corpse
        since you can t summon guys before level 4 being able to summon them won t help you GET to level 4 just get from 4 up and since you won t reach level four this
        Message 3 of 25 , Jul 1, 2001
          since you can't summon guys before level 4 being able to summon them won't
          help you GET to level 4 just get from 4 up and since you won't reach level
          four this woun't be a problem...

          _,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_
          ���`����,��,����`�������`����,��,����`�������`����,��,����`����,�
          -Terry


          From: "Rory Wilde" <laughingmadman@...>
          Reply-To: gladiator@yahoogroups.com
          To: gladiator@yahoogroups.com
          Subject: Re: [gladiator] Re: Tournament Rules, Part 1
          Date: Sun, 01 Jul 2001 11:52:48 -0400

          "No character should exceed
          experience level 4 after completing the tournament scenarios."

          i feel i have to question this rule. because what if i went through the
          tournament with, say, one cleric. and just used the dead enemies to raise
          more team-mates?, because, they would cease to exist after the round, i get
          EXP for raising them, and who-ever i kill to make them. i would probably
          pass level 4.

          _________________________________________________________________________
          Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com


          _________________________________________________________________________
          Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
        • dancing corpse
          off topic but, i just notaced when i saw this message that i m the only guy here without capitals in my name. correct me if i m wrong, i only looked at 1 page
          Message 4 of 25 , Jul 1, 2001
            off topic but,
            i just notaced when i saw this message that i'm the only guy here without
            capitals in my name. correct me if i'm wrong, i only looked at 1 page and
            probably forgot some people...

            _,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_
            ���`����,��,����`�������`����,��,����`�������`����,��,����`����,�
            -Terry


            From: "dancing corpse" <dancing_corpse@...>
            Reply-To: gladiator@yahoogroups.com
            To: gladiator@yahoogroups.com
            Subject: Re: [gladiator] Re: Tournament Rules, Part 1
            Date: Sun, 01 Jul 2001 18:49:07 +0200

            all i ask is that i know how many scenario's will be in it before the scen
            starts because it will afect my chouce of charecters

            _,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_
            ���`����,��,����`�������`����,��,����`�������`����,��,����`����,�
            -Terry


            From: "Daniel Paul Hightower" <dph_of_rules@...>
            Reply-To: gladiator@yahoogroups.com
            To: gladiator@yahoogroups.com
            Subject: [gladiator] Re: Tournament Rules, Part 1
            Date: Sun, 01 Jul 2001 02:40:15 -0000

            This message is going to be a summation of all existing rules. The
            tournament, as it currently stands, will have to be offline.

            Checkpoints - Before you start going through the tournament scenarios
            and after you hire character(s), send your initial saved game in to
            the judges. This one is only for reference. After that, every time a
            person completes 5 scenarios, send your saved game in to the judges.


            Cheating - To prevent cheating, once all the players have completed a
            set of 5 scenarios, the judges will post all the stats of each
            player's team. If anyone thinks a player is cheating, that person can
            post a message challenging the person's stats. One or more judges
            will go through the scenarios to check out the claim. if at any time
            a person is found to be cheating, that person will be immediately
            expelled from the tournament.

            Optional Rules - By the time a player has completed the 1st five
            scenarios, all the members of his/her team must be hired. In return,
            all scenarios will be pre-checked to sure that no player will be so
            overwhelmed with a scenario that he/she will need to buy extra
            characters to help defeat one scenario.

            Goal of the tournament - To have the highest score after completing
            all scenarios.

            Tie Breakers: the following is a list in order of how to break ties:
            1)the player with no (or fewest) clerics
            2)the player with no (or fewest) ghosts
            3)the player with no (or fewest) faeries
            4)the player with no (or fewest) skeletons and/or mages
            5)the player with no (or fewest) elves
            Obviously, we need a very long list of how to break ties. But
            beyond the 1st five, I am not quite sure how to break ties without
            stepping on somebody's toes. Any more suggestions would be
            appreciated and any challenges on the existing proposed ways to break
            ties would be welcome.

            Scenarios - A set of people will work on choosing and preparing the
            scenarios for the tournament. Each set of 5 will be zipped together
            and assigned a unique password by somebody not playing in the
            tournament. One of the goals of choosing and preparing scenarios is
            the impossibility of any player ending up with an archmage and/or a
            cleric who can summon skeletons. No character should exceed
            experience level 4 after completing the tournament scenarios.

            --- In gladiator@y..., "Daniel Paul Hightower" <dph_of_rules@y...>
            wrote:
            > > If I have anything to do with picking/editing scenarios, there
            will
            > be
            > > no way to end with an archmage by the end of the tournament and/or
            > end
            > > with a cleric who could summon skeletons without cheating.
            >
            > Also, I also want to raise another point: before tournament starts,
            > the judges will know beforehand maximum possible scores at each
            point
            > in the tournament. There is a gladiator file checker (
            > http://sluggy.net/glad/ ) to determine which scenarios you have
            > visited. Putting those two facts together should be a very strong
            > deterent to would-be cheaters.
            >
            > How do I propose knowing max scores? I would propose is someone
            > beforehand creating a very powerfull character to send through the
            > tournament scenarios {I already have a scenario designed for such a
            > purpose], going through each scenario at 'Slaughter' level. Record
            > the initial the score being going through After 5 scenarios or so,
            > right down the score.
            >
            > The only other way I could see cheating is someone substiting out
            > tournament scenarios by creating new scenarios with the tournament
            > numbers. To nip that problem in the bud, only the judges will know
            > max possible scores. Futhermore, IMHO putting together the
            tournament
            > scenarios and deciding which numbers to use will be done rather
            > secretly (in another yahoo group) and the tournament scenarios will
            > only be sent to the players the same day the tournament starts to
            > prevent possible substitution of tournament scenarios. Futhermore,
            I
            > propose zipping the tournament scenarios up in bundles of 5 with a
            > different password for each set just to make substituting out
            > scenarios all but too time consuming to keep from being caught.
            >
            > I know I sound rather paranoid about cheaters, but I want the
            results
            > of 1st gladiator tournament to be as uncontroversial as possible.
            If
            > there is another to cheat that I haven't figured a way around, let
            me
            > know. I know some of the rules sound restrictive, but they are only
            > around just to make the tournament fun for everyone involved.
            >
            > One of these years, I would love to see a tournament where all of us
            > gather to one central location to play gladiator. More
            realistically
            > [I'm not so sure this is more realistic), if G:BF ever gets
            finished,
            > I would love to have an internet tournament.


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          • Rory Wilde
            if i only use one cleric. chances are, i will get to level 4, before the end of the tournament. without summoning skeletons.
            Message 5 of 25 , Jul 1, 2001
              if i only use one cleric. chances are, i will get to level 4, before the end
              of the tournament. without summoning skeletons.
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            • Daniel Paul Hightower
              ... the ... raise ... round, i get ... probably ... Ok, let me explain this one. Except for really small teams (4 or fewer), no single character should be
              Message 6 of 25 , Jul 1, 2001
                > "No character should exceed
                > experience level 4 after completing the tournament scenarios."
                >
                > i feel i have to question this rule. because what if i went through
                the
                > tournament with, say, one cleric. and just used the dead enemies to
                raise
                > more team-mates?, because, they would cease to exist after the
                round, i get
                > EXP for raising them, and who-ever i kill to make them. i would
                probably
                > pass level 4.

                Ok, let me explain this one. Except for really small teams (4 or
                fewer), no single character should be able to exceed level 4.

                I'm leaning towards 20 scenarios, which is what the poll says.

                Also, no debate about tie-breakers? Sheash, that oughta be seriously
                debated right now before you finish the tournament and you get 2nd
                place because one of your opponents choice of characters.

                The first factors are about difficulty of going through scenarios and
                I felt it necessary to reward those people who had harder time
                traveling through the tournament scenarios.

                Side note: (Frankly, I plan on using 2 clerics, 2 mages, and 1 elf or
                ghost) through the tournament. Think about that and what the
                tie-breaker rules were.)

                To make things equal for everyone, things like how high experience
                level enemy clerics in the tournament needs to be available before
                starting the tournament.
              • Daniel Paul Hightower
                ... The reasoning behind limiting experience (in my mind) was to keep teams roughly equal in abilities. Remember the debate we had about the game favoring 3
                Message 7 of 25 , Jul 1, 2001
                  > Ok, let me explain this one. Except for really small teams (4 or
                  > fewer), no single character should be able to exceed level 4.

                  The reasoning behind limiting experience (in my mind) was to keep
                  teams roughly equal in abilities. Remember the debate we had about
                  the game favoring 3 characters: clerics, mages, and archmages.
                  Clerics can summon reinforcements from dead opponents; mages can
                  freeze time, making virtually any scenario beatable; archmages can
                  summon images and fire elementals. By keeping experience levels in
                  check, I am hoping that this will help bring a greater variety of
                  teams instead of everybody's team being virtually the same.
                  Futhermore, the tie-breakers are about reinforcing the idea of a
                  variety of teams.

                  I am strongly leaning towards 20 scenarios for this tournament. At a
                  pace of 5 scenarios per 2 weeks, I am looking at taking 8 weeks to
                  complete this tournament. For that pace to work, every scenario in
                  the tournament must be beatable in 15 minutes or less or we lower the
                  quota of scenarios per 2 weeks and increase the length of time to
                  complete the tournament. If this pace seems to slow [or too fast] for
                  most folks, I am open for suggestions.
                • dancing corpse
                  i for one am planing on using charecters that start good but don t get abilities and just rack up the points early
                  Message 8 of 25 , Jul 2, 2001
                    i for one am planing on using charecters that start good but don't get
                    abilities and just rack up the points early

                    _,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_,.-~='*"`^^`"*'=~-.,_
                    ���`����,��,����`�������`����,��,����`�������`����,��,����`����,�
                    -Terry


                    From: "Daniel Paul Hightower" <dph_of_rules@...>
                    Reply-To: gladiator@yahoogroups.com
                    To: gladiator@yahoogroups.com
                    Subject: [gladiator] Re: Tournament Rules, Part 1
                    Date: Mon, 02 Jul 2001 03:25:42 -0000

                    > Ok, let me explain this one. Except for really small teams (4 or
                    > fewer), no single character should be able to exceed level 4.

                    The reasoning behind limiting experience (in my mind) was to keep
                    teams roughly equal in abilities. Remember the debate we had about
                    the game favoring 3 characters: clerics, mages, and archmages.
                    Clerics can summon reinforcements from dead opponents; mages can
                    freeze time, making virtually any scenario beatable; archmages can
                    summon images and fire elementals. By keeping experience levels in
                    check, I am hoping that this will help bring a greater variety of
                    teams instead of everybody's team being virtually the same.
                    Futhermore, the tie-breakers are about reinforcing the idea of a
                    variety of teams.

                    I am strongly leaning towards 20 scenarios for this tournament. At a
                    pace of 5 scenarios per 2 weeks, I am looking at taking 8 weeks to
                    complete this tournament. For that pace to work, every scenario in
                    the tournament must be beatable in 15 minutes or less or we lower the
                    quota of scenarios per 2 weeks and increase the length of time to
                    complete the tournament. If this pace seems to slow [or too fast] for
                    most folks, I am open for suggestions.


                    _________________________________________________________________________
                    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
                  • amyvan133@aol.com
                    I am also interested in playing. Can you send us the link again?
                    Message 9 of 25 , Jul 5, 2001
                      I am also interested in playing. Can you send us the link again?
                    • Daniel Paul Hightower
                      The link for the yahoo group working on setting up and implementing gladiator tournaments is http://groups.yahoo.com/group/glad-tourny . I m keeping the group
                      Message 10 of 25 , Jul 5, 2001
                        The link for the yahoo group working on setting up and implementing
                        gladiator tournaments is http://groups.yahoo.com/group/glad-tourny .

                        I'm keeping the group unlisted at yahoo right now until I can create a
                        better header for the front door. I know this group has had trouble
                        with people mistaking it for a group about the movie so I want to be
                        extra carefull about making things clear what the other group is
                        about.
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