Got a another limit
- Yep, I found the point where buying intelligence for slime is free.
Side note: there really oughta be some kind of test for determining
stats so that you don't end up with negative mana or health values for
character playing a scenario.
Apparantly, experience level 35 faeries are a bit of challenge to my
super team, which, for the most part, has characters above experience
- You ought to learn some C/C++ and join the OpenGlad
project or something.
Do you Yahoo!?
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> You ought to learn some C/C++ and join the OpenGladproject or something.
Very funny. I thought I was helping the OpenGlad project by putting
out those little problems.
Anyways, I have contributed some and do plan on contributing more to
When I get a chance, I do plan on doing some work with the operations
of the Smoother Program in the scenario creator. I have already
ported out the entire Smoother Program into a Visual Basic program,
and I started work on a Random Object Generator for Gladiator maps. I
gotta do some more work on that. I was working integrating graphics
into my Random Object Generator for gladiator maps and improving the
intelligence of placing objects a bit.
The slowest bit of upgrading the intelligence is working out exactly
how much space each object takes on the map so I can avoid placing
some objects on top of each other.