CE: Skeletons and Ghosts
- Yea, I know it's Saturday night, but I thought I'd start early.
This week we are evaluating Ghosts and Skeletons.
Here's a rehash of the topics for the coming weeks.
1)clerics and archmages
2)proposed new character classes - not promotions or hybrids/dual
class - each proposed new character gets 3 days before I move on
unless discussion picks up. I know of at least one new proposed
character class for this category (Alchemist).
4)more proposed new character class - promotions of existing classes
only - each proposed new character gets 3 days before I move on unless
discussion picks up. I know of at least 3 proposed new promoted
character classes for this category (high priest, asassin, practical
5)Game Issues of Health, Potions of Magic, and Mana - yep, we will be
talking about health and mana of characters for a week. Somehow, it
will be tied to Hybrid/dual class discussion.
6)3 weeks on hybrid/dual class - we'll just have to wait and see why I
want to handle this in 3 parts.
7)Game Issues of Potion of Speed, Speed, and Teleporters
8)Game Issues of Generators
9)Game Issues of Experience Points & Experience Levels
10)Game Issues of Basic Intelligence for characters
- I know Yahoo Groups was down all day yesterday and there was no
announcement about it so I am going to give this topic another boot.
This week we are talking about skeletons and ghosts.
I'll add one comment: For high experience level skeletons, "tunnel"
attack produces the same results as teleportation except you can't
leave a marker. High experience level skeletons can't use a drop of
mana even when time is frozen.
- Yahoo was down most of the day yesterday (no advance warning) so I am
restarting this topic.
It's time for character evaluation of Skeletons and Ghosts.
For skeletons with high experience levels, tunnel attack yields the
same results as teleportation. Also, high experience level skeletons
can't use up their mana even when time is frozen.